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Post by novasim on Aug 15, 2017 20:09:07 GMT -5
Can I transfer weights from a custom content mesh and still have it be base game compatible, or do I have to transfer weights from only EA meshes?
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Post by brujah on Aug 15, 2017 20:46:26 GMT -5
The best way to get the best results is to have something that is very close in shape to what you have created. As long as the weights were done correctly I see no issue in using CC.
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Post by Feyona on Aug 15, 2017 23:10:59 GMT -5
Can I transfer weights from a custom content mesh and still have it be base game compatible, or do I have to transfer weights from only EA meshes? Answering to highlighted part. In order to make BG compatible mesh you need to clone BG compatible item. The only thing you need to watch for is cut numbers when you match them in your custom mesh to EA's item. Some items can be cut in 4-5 pieces (there is a reason behind this), so your mesh has to be cut the same way. For easiness you can cut your item in the end, after you take care of all stuff like uv_1 or weights.
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