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Post by tristanangelica on Aug 23, 2017 10:23:54 GMT -5
Hello, I've started work on this top ages ago and now I'm trying to get it finished. However, the top has issues with morphs. I've redone the uv_1 for it but the problem still persists. I've attached a link to the package so someone can look into it. Any help would be appreciated! Link: Package Blend
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Post by inabadromance on Aug 23, 2017 11:00:44 GMT -5
Hi, can you please add pictures of the issue and the blend file as well?.
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Post by tristanangelica on Aug 23, 2017 11:24:12 GMT -5
I've attached the blend file and two images. One of them is max fat slider and the other is for bust sag.
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Post by jwofles on Aug 24, 2017 10:04:24 GMT -5
I don't know if this causes those issues, but you're missing vertex paint on the shirt. To vertex paint your mesh, open blender and go into 'Vertex Paint' mode (you can find it next to edit mode, object mode, pose mode etc) and then, on the left, click the colour bar, change it to Hex and put the colour '00FF00' into the box. Then press shift + k or follow this picture if that doesn't work That should paint your whole mesh green in vertex paint, which is what you want. This might fix the issue, but if it doesn't I have no idea what it could be because everything else looks golden
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Post by inabadromance on Aug 24, 2017 16:17:18 GMT -5
To add on what jwofles spotted.. there's other things that aren't quite right. I'm not sure why the mesh is divided like this, random parts shouldn't be in other groups. I suggest cloning a BG tank top, join all your groups and change the cut number to 0000 to import it in your new package. Once the mesh is joined, delete all the body parts (since they've lost some of its original settings after the transfers). Re do the UV_1 following this video. Do the vertex paint as suggested above, and re append the nude parts. Also, there's gaps under the arms. You should select each pair of vertices that you want to join and merge them by pressing ALT+M and "center". If you select all the mesh, there's two half moons of UV floating over the top part of the texture map.. You have to move that to their correct spot.
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