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Post by owlplumbob on Aug 28, 2017 16:28:40 GMT -5
I loaded some new meshes I made in-game and they had some lighting issues. When I put them in direct light, it appears shiny/triangle-y, but when they are in a dark room they are fine. Any idea what is wrong? Could it be the shadow LOD? Here is a picture:
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Post by inabadromance on Aug 28, 2017 19:23:16 GMT -5
Hi! Please share the package if you want someone to take a look at it. Remember that you should edit the specular and bump map's texture in the warehouse in case you haven't done that.
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Post by owlplumbob on Aug 28, 2017 19:51:12 GMT -5
Hi! Please share the package if you want someone to take a look at it. Remember that you should edit the specular and bump map's texture in the warehouse in case you haven't done that. here is a link: simfileshare.net/download/303153/I'm pretty sure I fixed the specular and bump maps, but that still might be where the issue is- i'm not very good when it comes to dealing with those haha.
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Post by inabadromance on Aug 28, 2017 20:51:56 GMT -5
The bumpmap (E6BE6CF4DA878EFF) is incorrectly done. It should be in gray scale with an alpha channel in gray as well. Please export the texture from the original object and edit it.
I recommend having both specular and bump map that you can use over and over saved in a folder in your desktop so that you can pick them up easily.
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