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Post by inabadromance on Sept 17, 2017 9:51:48 GMT -5
S4S's preview screen will not reflect transparency/weight/uv_1 the way it's going to appear in game. So relying in that isn't going to help you through the process of your recreation regarding those matter. I've noticed that the breasts area on group 0000 have a transparent texture. But the mesh isn't going to have transparency since it doesn't have a glass shader like the other group. The only parts that can have transparency should be only on cut 0002. As for the UV, i was referring to the edges of the UV being on the edge where the texture end. This will cause the uv to grab adjacent texture calling this "bleeding" out. You have to have texture outside the edge of the UV that is the same as the inside to avoid this.
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Post by Kaizoku-Gal on Sept 17, 2017 17:46:15 GMT -5
S4S's preview screen will not reflect transparency/weight/uv_1 the way it's going to appear in game. So relying in that isn't going to help you through the process of your recreation regarding those matter. I've noticed that the breasts area on group 0000 have a transparent texture. But the mesh isn't going to have transparency since it doesn't have a glass shader like the other group. The only parts that can have transparency should be only on cut 0002. As for the UV, i was referring to the edges of the UV being on the edge where the texture end. This will cause the uv to grab adjacent texture calling this "bleeding" out. You have to have texture outside the edge of the UV that is the same as the inside to avoid this. Oh ok. I didn't understand you right about the UV thing. I'll correct that then. Thanks! As for the transparent texture, if you mean the grey fabric tha covers the breasts, it isn't transparent. That's why I put it in cut 0000. Only the lace and the fabric that covers the belly have transparency. However I've discovered that moving that part of the mesh to cut 0001 fixes the lighting on the grey fabric, but now the weird lightning has moved to the black fabric arround the breast. It's like cut 0001 projects some kind of glow on cut 0000. The good news are that at least is less noticeable on that part of the texture than it was on the grey fabric. I guess that putting everything but the body on cut 0001 will make the weird lightning dissapear, but then I'll have to fix a lot of transparency issues.
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