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Post by ToxicSimlish on Sept 11, 2017 14:31:24 GMT -5
Hello, So I was attempting to separate a dress to only keep the top. I followed some tutorials found here about mesh editing and all that stuff. I put the edited mesh into a base game tank top, making sure the cut was the same (in blender), but now I find myself with a "floating" shirt ( images). Also, I was thinking of replacing the mesh within the original file (so without transfering it to a bg top), and I think I need to edit the geometry? I'm not sure which solution is the easiest to make. Thank you! EDIT: I know I need to edit the texture because it overlaps the skin, hopefully when I'll solve the problem it'll be easier to fix it!
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Post by brujah on Sept 11, 2017 18:27:45 GMT -5
Floating mesh = bad weights. Try to do them again.
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Post by ToxicSimlish on Sept 14, 2017 6:52:46 GMT -5
Floating mesh = bad weights. Try to do them again. (Sorry for the late response) I'll try it again, hopefully it'll work. I tried with two different tops with the same results.
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Post by jwofles on Sept 14, 2017 12:22:35 GMT -5
Floating mesh = bad weights. Try to do them again. (Sorry for the late response) I'll try it again, hopefully it'll work. I tried with two different tops with the same results. If you have any problems next time, be sure to upload the .blend and .package, ask it helps people figure out the problem (which you might need if it still doesn't work after the 3rd try).
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