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Post by mesilver on Sept 18, 2017 0:50:52 GMT -5
I've always wanted a foundation paint that matches the "Get Ruins" Stone Wall paint in the game, so I've been using Sims4Studio to customize one. I'm failing miserably though. It's either the stones are too small or they're too squished together. I want the stone sizes to match that of the walls of the same paint. I think I already tried everything. I'm just a newbie in making custom contents so please bear with me if I can't see the obvious. Any advise, please?
This is the "Get Ruins" stone wall paint I'm talking about. </attachment>
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Post by mesilver on Sept 18, 2017 0:52:06 GMT -5
Apparently, the pic of the stone wall paint does not show up here.
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Post by MisterS on Sept 18, 2017 19:52:44 GMT -5
post it on imgur
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Post by mesilver on Sept 19, 2017 1:21:20 GMT -5
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Post by orangemittens on Sept 19, 2017 8:32:28 GMT -5
The image needs to be 256 x 512 px and seamless.
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Post by mesilver on Sept 19, 2017 9:50:41 GMT -5
This is what it looks like in game with the whole Diffuse Map squished to 256 x 512 px imgur.com/a/bRx6C
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Post by mesilver on Sept 19, 2017 20:15:39 GMT -5
To make the image seamless and still match the pattern of the wall paint, I have no choice but to use the whole Diffuse Map.
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Post by mesilver on Sept 19, 2017 20:52:35 GMT -5
...then I thought maybe I don't need to use the whole vertical length of the Diffuse Map...that maybe I just need the first upper 3 stone patterns, as the maximum foundation height seem to correspond only to 3 to 4 stone patterns. So I cropped the Diffuse Map image into half with dimensions of 512 x 256 px without squishing any of it, as seen here: imgur.com/RrN5157. The result in game is this: imgur.com/IRuFyI7. Vertically, it looks just about right, but, horizontally, it's still not.
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Post by MisterS on Sept 19, 2017 21:24:05 GMT -5
What are you using eg photoshp/gimp etc. In photoshop it may work resizing it and then re defining the pattern, I wouldn't know how to do it in anything but photoshop myself. Im kinda busy in the real world atm so I cannot try my myself right now.
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Post by mesilver on Sept 19, 2017 21:28:22 GMT -5
I'm using Pixelmator as 2D editor because it is more intuitive and easier to use, in my experience. It doesn't matter which 2D editor to use though as there is no need to redefine the pattern, because I intend to exactly match the "Get Ruins" wall paint in game - matched in stone sizes and stone pattern. The problem though, it seems, is that the game itself has its own way of repeating the patterns on foundations horizontally, which is not the same as how it repeats them on walls.
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Post by mesilver on Sept 20, 2017 18:07:07 GMT -5
Hmm... So, is this a dead end?
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Post by brujah on Sept 20, 2017 20:44:28 GMT -5
Which foundation did you clone?
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Post by mesilver on Sept 20, 2017 22:34:01 GMT -5
I made a standalone recolour of the white Firmament Foundation from the base game. I thought it'd be wise to choose the most blank-looking foundation to clone, in case there'd be some normal and specular issues later. Anyway, I replaced the normal and specular maps as well. Got them from the maps of the Get Ruins wall set. I made sure they're of same dimensions and configurations as that of the Diffuse everytime.
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Post by mesilver on Sept 20, 2017 23:06:53 GMT -5
I checked the Studio warehouse tab of the package file I'm working on. I saw in the Model cell that the mesh is just one square, which may correspond to only one tile in the game. I thought maybe this is the source of the problem. I know, from my experimentations, that the whole seamless pattern of the Get Ruins wall paint needs three tiles in game. So I thought of editing the mesh of the Model in Blender 3D (make it three tiles in horizontal length), but whenever I try exporting the mesh to a blend file, nothing happens. Is there a proper way to edit the Model file? Or am I just lost here? What is a binary file and which program can open it?
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Post by mesilver on Sept 20, 2017 23:16:47 GMT -5
I'm just GOOGLing away here.
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