Post by intrepid31 on Sept 18, 2017 17:58:37 GMT -5
Ok, I hope this is the right place to post this; it's the only one i found that seems to be along the area that i need help with.
I'm trying to learn how to create custom content for Sims 4 and have be following tutorails from all over.
Here are the programs that i am using:
Sims 4 Studio
Marvelous Designer 5
2.70 (as suggested by mxfsims tutorail)
Blender 2.76B (as suggested by orangemittens)
Gimp 2.8
I am following mxfsims tutorail: How to make Sims 4 clothing with Marvelous Designer
mxfsims.tumblr.com/post/158624704802/tutorial-how-to-make-sims-4-clothing-with
I have finally gotten to the point of working with the object/garment in blender and i have gotten stuck.
If you look at you tutorial, go to the 11th, 12th, and 13th screenshots. I am not understanding how mxfsims got their mesh on the left side from 11th screenshot to the 13th screenshot so that the mesh is organized and placed correctly on the image for sims 4 studio.
Here are the screenshots and directions they give. the blue text is where i have gotten confused and what i need help understanding.
Go back to Object Mode and click on your nude top mesh. Hold shift and also click your top mesh. Make sure to select the nude top mesh first though.
Then you wanna put your mouse in the middle part where the mesh is and you want to press CTRL+J, which will Join your meshes together.
Then we’re gonna unwrap our uv_0. To do this you want to use the left screen. Select your whole mesh and it’ll show up on the left like in the picture above.
Click ‘Image -> Open Image’ and open up a female template which can be found here.
Select your top mesh and resize it by using S, X and Y. Play around with it until your mesh is less ‘deformed’. Then you wanna place it in the spots you like.
Please note that you can only place your mesh parts in the free top area (so not on top of the body mesh parts) And in the extra space in the bottom right.
Placing it in the extra space will probably cause conflicts with other pieces of clothing in game, but this is almost unavoidable unfortunately.
This is what I ended up with uv-mapping:
Hopefully i have explained this so that someone can help me out. If not please ask me
I'm trying to learn how to create custom content for Sims 4 and have be following tutorails from all over.
Here are the programs that i am using:
Sims 4 Studio
Marvelous Designer 5
2.70 (as suggested by mxfsims tutorail)
Blender 2.76B (as suggested by orangemittens)
Gimp 2.8
I am following mxfsims tutorail: How to make Sims 4 clothing with Marvelous Designer
mxfsims.tumblr.com/post/158624704802/tutorial-how-to-make-sims-4-clothing-with
I have finally gotten to the point of working with the object/garment in blender and i have gotten stuck.
If you look at you tutorial, go to the 11th, 12th, and 13th screenshots. I am not understanding how mxfsims got their mesh on the left side from 11th screenshot to the 13th screenshot so that the mesh is organized and placed correctly on the image for sims 4 studio.
Here are the screenshots and directions they give. the blue text is where i have gotten confused and what i need help understanding.
Go back to Object Mode and click on your nude top mesh. Hold shift and also click your top mesh. Make sure to select the nude top mesh first though.
Then you wanna put your mouse in the middle part where the mesh is and you want to press CTRL+J, which will Join your meshes together.
Then we’re gonna unwrap our uv_0. To do this you want to use the left screen. Select your whole mesh and it’ll show up on the left like in the picture above.
Click ‘Image -> Open Image’ and open up a female template which can be found here.
Select your top mesh and resize it by using S, X and Y. Play around with it until your mesh is less ‘deformed’. Then you wanna place it in the spots you like.
Please note that you can only place your mesh parts in the free top area (so not on top of the body mesh parts) And in the extra space in the bottom right.
Placing it in the extra space will probably cause conflicts with other pieces of clothing in game, but this is almost unavoidable unfortunately.
This is what I ended up with uv-mapping:
Hopefully i have explained this so that someone can help me out. If not please ask me