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Post by triplis on Sept 19, 2017 15:15:38 GMT -5
Most animations seem to extract just fine and play as expected. With a2o_yoga_corpsePose_loop_sleep_x and a2o_yoga_corpsePose_sleepGetOut_x blend files, they're jerky when playing them in blender (for example, GetOut moves inches into the air at the beginning, like a balloon being smacked, as if its geometry thinks it's supposed to be somewhere far higher than it should be).
I don't know enough about animations to even begin to guess why this would be the case with them and not other animations. The procedure I'm following is exactly the same.
Edit: Ok, so something is funky with the b_ROOT_bind_
Whatever that means. If I delete it, the animation plays without the jerking, but in the case of a2o_yoga_corpsePose_sleepGetOut_x, this is disastrous, as it then doesn't know where the ground is supposed to be and gets up off the ground as if its chest is pinned to ground level.
Edit2: I think I got it. Using clean keyframes on b_ROOT_bind_ seems to have fixed it.
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Post by brujah on Sept 19, 2017 19:06:08 GMT -5
The interpolation mode of the keyframes is initially set to Linear. To fix it select them all and change them to Bezier.
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Post by triplis on Sept 19, 2017 19:20:09 GMT -5
Ahh, got it. Thanks!
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