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Post by misstex89 on Sept 20, 2017 12:05:07 GMT -5
I can't figure out where it's coming from...I've fixed most of these issues but this one sticks around... I took an EA dress from city living, and made it into a skirt But there's this weird shadow that appears in game, even after I "make blank" the shadow and normal and such. There's also a minor distortion during the walk, but since it's an EA mesh, I'm assuming it's just EA laziness...not sure how to fix it...if I can. I thought dress-to-skirt would have been an easy starter project to get back into it, but there's still issues Package, Blend, and PDF: simfileshare.net/download/320550/
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Post by inabadromance on Sept 20, 2017 13:23:04 GMT -5
Hi! I personally don't recommend using the "blank" button. I suggest exporting all the original textures and manually edit each of them if you need it to. As for the other issue, that looks like weights. Try following this guide and seeing how it moves.
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Post by misstex89 on Sept 20, 2017 16:42:52 GMT -5
Wow I transferred weights and it made it worse. The crazy thing is that all I did with this skirt was delete the top and fix the waist (which I'm not having problems with). So how does it mess up somewhere between the dress and deleting part of the mesh? And for some reason the shirt bottom sometimes picks up on a piece of the skirt bottom...I never messed with the uvs like that, and both maps look fine...Still can't figure out the shadow.
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Post by misstex89 on Sept 21, 2017 11:36:17 GMT -5
Ok, I used a CC skirt to transfer the weight, and I'm satisfied with how it turned out this time, but it forms to the legs when she gets fat. How do I fix this? Paint more skirt area? Still can't figure out what the shadow is coming from... I want to fix this before I work on the normals and shadows and such
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Post by inabadromance on Sept 21, 2017 13:53:07 GMT -5
The shine is probably due to normal or specular. Have you edited all those textures as suggested above? Please read my previous post. As for the weight, most vertices have 4 bones per vertex. In weight mode, click "limit total" and pick 3 for all mesh groups. Have you tried re-doing the uv_1?
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Post by misstex89 on Sept 21, 2017 16:54:19 GMT -5
Yes, there isn't anything wrong with it that I can see. I went ahead and used the UV template to make sure everything was about where it was supposed to be and I'm still getting a crotch. Actually, after I moved the crotch area to fit the UVs, I'm getting a weird disconnect in a few places (hover over highlight). Limit total didn't do anything that I could see. Anything else I can try?
*Tried editing the original shadow/spec/normal and it didn't do anything but make it shiny.
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Post by misstex89 on Sept 21, 2017 19:38:17 GMT -5
SLYD gave me this link for the shadow...I'm trying it now. All I need is an answer for the crotch split when fat... sims4studio.com/thread/7220/shadows-weird-edges-shirt-solvedShadow is gone now *phew* For those reading/wondering I had the skirt split up wrong and there were doubles on the bottom. Don't make the bottom a piece if you need to split it from a 3 mesh to 4, just take another line of the bottom cone. (You need to have the exact number of mesh numbers to the object you are importing it into, otherwise you'll get that extra mesh coming through...)
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Post by mindbender on Sept 22, 2017 7:54:15 GMT -5
The crotch split is probably to do with vertexes not being merged in that line? Try to select one on that line in blender and see if all lines to it become highlighted. If not, merge the vertexes at that point together along the length of that "crotch split".
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Post by misstex89 on Sept 22, 2017 11:33:13 GMT -5
It was a good idea, but it didn't work...They are merged. I think it may have to do with the vertex paint/skirt groups but I don't really understand vertex paint and how to correctly weight paint yet, so I'm not sure what to do about that. I'm thinking about attempting another data transfer and hope that fixes it. I don't know what else to do beside just go in and trial and error the paint.
*Hmmm, that didn't fix it either...
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