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Post by midnightsky on Sept 22, 2017 16:31:58 GMT -5
I am trying to make the strap look silver. But right now it looks grey to me. Anyone has any idea's on how to make it look more silver?
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Post by annabluu on Sept 22, 2017 18:24:56 GMT -5
have you tried adding a specular map?
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Post by s3nova on Sept 23, 2017 16:07:09 GMT -5
Hey! If you use Blender then you can easily apply a material using Cycles Renderer (Blender 2.76 or higher). This way you can create silver metal. Use 2 Glossy Shaders, set one to Beckmann and the other to Sharp. Set Roughness to zero for absolutely clean reflections (although about 0.03 is somewhat more natural). Combine the Glossy Shaders with a Mix Shader and connect this to a Material Output. Keep Factor at 0.5. Set the Beckmann Glossy Shader color to HEX C0C0C0, which is the color of silver. With a little help of this site you can get the right lighter values, let's say HEX F2F2F2 (20% lighter). Your Material setup in Cycles should look like this. Only with slightly different colors. Then use a HDRI map in the World texture, which is a HDRI picture that will reflect in the silver metal (you can download free HDRI maps and you don't need a very big one). It can all be done without much work and to great effect. Use Bake (Combined) to bake a texture. Your Material setup for World should look like this. The Mapping node is not essential, it is just there to rotate the environment texture if necessary (use Rotation on Z-axis to do this). You only have a very small objects on these shoes, so do not expect to much of HDRI lighting. An alternative can be simple studio lighting with planes. Add an Emission shader and you have perfect studio softboxes for lighting. Success!
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