|
Post by tolknam on Sept 25, 2017 7:02:44 GMT -5
I'm making a clothes that which has two mesh groups. And I've got a problem. :( It shows up in game like this.... → imgur.com/vbcUGe0Pinky of right hand is explode.....! imgur.com/9LyXFGfOf course I already tried to fixing weights... But weights was fine in Blender 3D. :0 Idk What's wrong with this clothes... Could you help me? ;ㅅ;
|
|
|
Post by inabadromance on Sept 25, 2017 17:26:26 GMT -5
Hi! Some meshes are cut in particular ways. It seems you're missing part of the mesh. So i suggest re exporting the original EA game and check what is it that you're missing. If a mesh has 2 mesh groups then that's the exact amount you should be importing back.
|
|
|
Post by tolknam on Sept 26, 2017 3:57:43 GMT -5
Hi! Some meshes are cut in particular ways. It seems you're missing part of the mesh. So i suggest re exporting the original EA game and check what is it that you're missing. If a mesh has 2 mesh groups then that's the exact amount you should be importing back. Oh, I forgot to tell you that I'm making a partly transparent clothes. So if I divide that hand and move it to second group, The hand part will transparent in game.... :( Is there any tutorials about making partly transparent clothes? :(
|
|
|
Post by inabadromance on Sept 26, 2017 10:19:54 GMT -5
Here's a guide for that. All the body parts should not be assign to a glass shader. So i would clone another item instead.
|
|
|
Post by tolknam on Sept 27, 2017 3:40:41 GMT -5
Here's a guide for that. All the body parts should not be assign to a glass shader. So i would clone another item instead. Oh! I fixed it. But other problem is occurred.... When I choose a trait, some trait's poses are unnatural... (for example, arms doesn't move....or etc...) Weights are already inserted...
|
|
|
Post by inabadromance on Sept 27, 2017 9:26:45 GMT -5
Please share the package and blend files, and a picture of the issue as well.
|
|
|
Post by tolknam on Sept 28, 2017 3:23:58 GMT -5
|
|
|
Post by inabadromance on Oct 2, 2017 9:26:04 GMT -5
That doesn't look like a problem of the mesh but the package getting bugged. I randomly had that happening and re doing the package fixed it for me even by importing the same mesh. I would try that, or picking another item that is cut differently. You can try using the cocktail short dress. Search for cocktail on the search bar of the catalogue. I would re appending the nudes (if you're going to pick another item take notice that the finger is not on other group but with the whole top, there's not many meshes cut weirdly like that) if the issue continues.
|
|
|
Post by tolknam on Oct 3, 2017 1:11:47 GMT -5
That doesn't look like a problem of the mesh but the package getting bugged. I randomly had that happening and re doing the package fixed it for me even by importing the same mesh. I would try that, or picking another item that is cut differently. You can try using the cocktail short dress. Search for cocktail on the search bar of the catalogue. I would re appending the nudes (if you're going to pick another item take notice that the finger is not on other group but with the whole top, there's not many meshes cut weirdly like that) if the issue continues. Hmmm...... I remade the package for 4 times. But It still unnatural in some trait poses..... :(
|
|
|
Post by inabadromance on Oct 3, 2017 4:32:54 GMT -5
did you pick another item to clone? did you re append the body parts?
|
|
|
Post by tolknam on Oct 3, 2017 8:43:52 GMT -5
did you pick another item to clone? did you re append the body parts? Yes I did.... T^T
|
|
|
Post by inabadromance on Oct 3, 2017 11:32:01 GMT -5
please tell me in detail the name of the item you chose before and which one you chose now. also please share the updated blend to match your new item. I'm sorry but I haven't seen an error like this that doesn't get fixed when re doing the package. I'm guessing the problem relies on changing body parts to a different cut number that they were originally on.
|
|
|
Post by tolknam on Oct 4, 2017 4:29:42 GMT -5
please tell me in detail the name of the item you chose before and which one you chose now. also please share the updated blend to match your new item. I'm sorry but I haven't seen an error like this that doesn't get fixed when re doing the package. I'm guessing the problem relies on changing body parts to a different cut number that they were originally on. Hmm... I choose 'yfBody_DressWeddingTiered' when I made the first package. And now I'm chose 'yfBody_DressRuchedParty'. I'll try that export the clothes as an .obj file, import to blender 3D again. If this not works, I'll give up. :( By the way, Thank you so much to helping me. Always appreciate you.
|
|
|
Post by inabadromance on Oct 4, 2017 10:55:30 GMT -5
if you export as obj you loose all weights. body parts should always have EA's default weights in my opinion.
that means you modified the blend to match your new pick right? connected the finger to the rest of the body? keeping the body parts on the same mesh group as the rushed dress has them.
|
|