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Post by PixelHeaux on Sept 29, 2017 7:03:23 GMT -5
Hello, me again lol. I'm still getting use to this meshing thing. I can't for the life of me get the image to look the same on both sides. I tried THIS TUTORIAL but it didn't work for me, it made it all weird and wonky. Here is the BLEND FILE.
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Post by microgulash on Sept 29, 2017 10:12:32 GMT -5
Select the area where the Graphic is Backwards and just re-map it.
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Post by microgulash on Sept 29, 2017 10:41:20 GMT -5
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Post by PixelHeaux on Oct 1, 2017 5:58:36 GMT -5
microgulash what happens when the uv image is bigger than the mesh? I tried the same tutorial (that worked for the juice, thanks so much!)
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Post by microgulash on Oct 1, 2017 7:01:28 GMT -5
i would adjust the Mesh to fit the UV - or, i would make a new UV Graphic to use for the Mesh and Bake the material right in Blender. i/e: You can select seperate areas of the mesh to Bake certain parts of the Graphic onto and have an entire new UV Map, using the same image.
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