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Post by saykrus on Oct 6, 2017 4:16:30 GMT -5
So I've been working on a mod, to make a wicke outfit. I've got the outfit working perfectly in S4S, but it wigs out in live. Just wondering if anyone has had this issue? link
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Post by inabadromance on Oct 6, 2017 4:23:56 GMT -5
Hi, please share a picture of the issue and the blend file as well.
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Post by saykrus on Oct 6, 2017 4:30:08 GMT -5
Already posted link to image, Here's a link to blend file. Blend File
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Post by inabadromance on Oct 6, 2017 19:54:15 GMT -5
The weights haven't been properly transferred. Please pay attention to the weight transfer tutorial, specially the "clean" step. Select all the mesh and do that step or re do the weight transfer using blender 2.70.
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Post by saykrus on Oct 7, 2017 0:25:17 GMT -5
Thanks so much! I swear I did the weights so many times, but this seems to have fixed the issue where everything was stretching to the ground and ceiling! I must have been doing SOMETHING wrong though :'D (I think maybe I was doing weight paints in 2.79? Not sure if that's buggy or what, but may have been my issue also, could have been the clean thing). Any Chance I can ask if you know why the mesh is now tearing? Tearing MeshAlso, If this helps, something funky happens if I try to put boots on the sim, so it seems like theres some kind of interference/overlap? BootsIt seems like it's something to do with the data transfer part, as the outfit doesn't seem to be working on sliders, but I've followed the instructions to the letter, but still doesn't seem to be working :/
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Post by inabadromance on Oct 7, 2017 13:29:28 GMT -5
I re checked your file and the UV_1 isn't done correctly. There's a step that you shouldn't be doing (resizing the UV) even though i've seen it on the written tutorial. I'm not sure if you missed a step and if it should be corrected in a later step, but i highly suggest you using the video tutorial linked at the bottom of that first post since in my opinion it's much faster, straight to the point and easier to follow.
For the particular step about resizing, you can try fixing it by doing the inverse. Instead of reducing it, expand it the other way around.
this is the video:
As for the boot problem, try checking that your mesh has the same amount of mesh groups as the original package and that the clothing parts are all in the top mesh group instead of any parts of the legs.
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Post by saykrus on Oct 11, 2017 19:39:20 GMT -5
Thanks so much! I really appreciate all your help! I think i've almost got everything fully working! XD
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