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Post by BrazenLotus on Oct 15, 2017 12:47:43 GMT -5
I'm trying to make the Classy Glass doors for the shortes wall but I'm getting an error when I try to place. It says it's insufficient wall height but I changed all the related info in the Cutout Table resource and it's still not working. Any ideas what I may be missing? HERE is the file. Thanks!
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Post by brujah on Oct 15, 2017 18:12:30 GMT -5
Seems like you forgot to update one of your low LODs.
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Post by BrazenLotus on Oct 16, 2017 8:18:06 GMT -5
I just updated all the LOD's but I'm still having the same issue. I also checked the height of the meshes and they match some of the in-game doors so I'm not sure where I went wrong. What exactly determines the wall height besides the Cutout Resource?
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Post by brujah on Oct 16, 2017 18:03:21 GMT -5
Can you share the updated .package.
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Post by BrazenLotus on Oct 18, 2017 9:12:22 GMT -5
Okay I've updated the link HERE. Thanks
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Post by brujah on Oct 18, 2017 19:20:06 GMT -5
The problem is in the footprint resources. One of them still has the bounding box of the original. Here is a fix for you: - Select a footprint resource and change the values in the MaxHeight and MinHeight to 0 (do this for both)
- Click the Edit Items button next to ObjectPolygons
- The next popup is the footprint points list. In the Bounds section at the very top of the selected FNV32 instance (there are 2) verify that in the Max field the second value (the Y value) is less than 3. If it IS you do not need to change anything and copy that value. If it IS NOT select the other footprint resource and repeat these steps.
- The footprint resource that has the LARGER Y value is what needs to change. Replace that value on both FNV32 instances with the copied value.
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Post by BrazenLotus on Oct 20, 2017 15:35:37 GMT -5
That worked perfect! Thanks brujah you're awesome
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