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Post by Elegant Lily on Oct 15, 2017 19:06:00 GMT -5
Hello guys, I am having trouble with my newest project. At first, i was having problems with weight transfer in blender 2.76 so i had to download 2.70 to take care of the weight problem. But now another problem i'm having is that my mesh is shiny in the game even though i don't have a specular or shadow map. Also, i cannot seem to adjust the sliders for my sim. It is stuck at one certain weight.And finally. the body of the sim when it wears my mesh, is a different color. This has never happened before so, i am not sure what is going on. Here are examples of what i am talking about: The legs in numbers 1 and 2 are a different colors. And number 3 slider is not working correctly compared to number 4. By the way, my mesh is the black and white jumper. Thanks.
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Post by inabadromance on Oct 15, 2017 19:49:00 GMT -5
hi! the weird lighting is due to not having a specular or bump map or having edited those textures wrongly. I always suggest not blanking them but export each texture and manually edit it to fit your mesh. and the safe route would be using dds instead of png. bump and one of the speculars have alpha so that should be saved as dxt5 dds. if you're unsure, always compare originals with yours.
as for the mesh, please share the blend and package or else it will be hard to guess what is the problem you should fix.
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Post by Elegant Lily on Oct 15, 2017 22:29:55 GMT -5
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Post by Feyona on Oct 16, 2017 1:04:22 GMT -5
Whenever I see that greenish shine I know it's normal map that was saved in .png, or just incorrectly made bump map. If you export it from Studio and open in PS you'll see that alpha channel is missing. It happens when you save normal map in .png. Save in .dds instead and you won't have this problem. Just looking at preview of NM in Studio you can tell that it's incorrect because it looks dark grey. It should be light grey. Your mesh doesn't work with sliders due to incorrect hex number of green 02DB02. It should be 00FF00. When you use color picker in Blender 2.76 switch to wireframe mode by pressing Z and you will see correct vertex color. When you view it just in solid mode you some shading so you pick incorrect vertex paint color.
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Post by Elegant Lily on Oct 16, 2017 8:03:52 GMT -5
Thank you Fedora. I fixed the sliders but I have not been able to fix the normals. I did it the way misters said to do it like copying the red channel to the alpha and so on. I have been doing this for a long time and didn't have any problem with it but I don't know why it is suddenly like that. I also notices that once I opened my bump map in photocopy, the alpha channel is white instead of a grey colour. If anyone could be willing to figure out what is happening, I would be greatful.
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Post by jwofles on Oct 16, 2017 12:59:53 GMT -5
Thank you Fedora. I fixed the sliders but I have not been able to fix the normals. I did it the way misters said to do it like copying the red channel to the alpha and so on. I have been doing this for a long time and didn't have any problem with it but I don't know why it is suddenly like that. I also notices that once I opened my bump map in photocopy, the alpha channel is white instead of a grey colour. If anyone could be willing to figure out what is happening, I would be greatful. You need to be saving the normal as a dxt5 .dds, make sure it's not a .png.
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Post by Elegant Lily on Oct 16, 2017 19:22:26 GMT -5
I did. But it's okay i figured it out. I started the process by importing it into paint.net and then changing it to black and white and exporting it to photoshop and just copying the channels.
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