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Post by max20 on Oct 16, 2017 10:53:20 GMT -5
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Post by inabadromance on Oct 16, 2017 15:15:25 GMT -5
Hi! The error is telling you exactly what the problem is. Your has been weighted to a bone that doesn't belong to the original blend. You have to head over to the vertex groups, select the bone and click the minus button to delete it.
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Post by max20 on Oct 16, 2017 15:35:00 GMT -5
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Post by inabadromance on Oct 16, 2017 15:54:23 GMT -5
I'm sorry, i'm not understanding what your last reply is about. Please share the .blend and .package files.
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Post by orangemittens on Oct 16, 2017 16:39:06 GMT -5
In the cowplant LOD0, mesh group 0 has the bind cowbell vertex group. If that vertex group has been somehow moved so that it is contained in one of the other mesh groups, then this error will occur. Take a look at your mesh groups and run through the vertex groups in each one. Chances are that you will find the bind cowbell vertex group in a mesh group other than mesh group 0.
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Post by max20 on Oct 17, 2017 6:49:58 GMT -5
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Post by orangemittens on Oct 17, 2017 8:53:58 GMT -5
Hi max20, I looked at your cowplant. The issue is that there are many vertex groups in mesh group 1 that do not belong there. For example, this is the original cowplant mesh_0. If you look at the list of vertext groups you can find the bind_cowBellChain vertex group there. This is the original cow plant mesh_1. It does not have the bind_cowBellChain vertex group: Your LOD contains numerous vertex groups in mesh_1 that are not on the list in mesh_1 of the original cowplant. The first of these that Studio finds is the bind_cowBellChain: The list of vertex groups in your mesh_1 needs to exactly match the list of vertex groups in mesh_1 of the original. If you delete the extra vertex groups that do not belong there, the LOD will import back to Studio without errors: To do that you can either compare the lists or just let Studio tell you one by one which are the vertex groups in mesh_1 that don't belong there. In Blender, click on the vertex group that does not belong in that mesh group and click the little minus sign to the right of the vertex group box to remove that vertex group from the list. My guess is that all the vertex groups on the mesh_1 list that come after the transformBone may be extra (although I did not check that for sure so you should verify it before deleting all those vertex groups).
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Post by max20 on Oct 17, 2017 9:53:37 GMT -5
orangemittens Weight removed. I did as you said but here is what I got.
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Post by orangemittens on Oct 17, 2017 11:27:12 GMT -5
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