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Post by fursims on Oct 17, 2017 9:04:41 GMT -5
I wonder if its possible with choosing the right mesh, to be able to place all those objects freely on a table or desk. With the MO cheat it still locks into slots and i dont want to change the slots of the table specifically, but wonder if its possible to do something with the mesh of the objects i want to place on the table.
Its like when a rug can be placed through other items and anything can be placed on it. Is something like this even possible?
I am asking this cause i want to be able to place dinner table items like plates and cutlery wherever i desire on the table and in the right order and so it wont be a problem when sims try to eat in live mode, they can actually place their plate on the placemats aside from the cutlery.
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Post by orangemittens on Oct 17, 2017 9:19:08 GMT -5
It sounds like you want to make a table surface that acts like a floor. The example you gave of a rug that allows anything to be placed on it can be done for surface objects, and there is a tutorial in the Build/Buy/Tuning tutorial section that shows how. However, creating an object like the one in that tutorial will not solve the issue you're describing where you still want cutlery to jump to specific places because jumping to a specific place requires a slot. The reason a rug works how you're describing is that a rug sits on the floor and the floor has no slots. Thus, if the rug has no footprint to block placement, the object is interacting with the floor, not the rug. People can turn on MOO and escape the floor grid in a way that cannot be done with slots (there is no MOO to escape the slotting system that I'm aware of).
I haven't looked into making a table surface into one that acts like the floor, so I can't say offhand if it's even possible. I can say, I have not run into a surface object that acts like the floor as-is though. I believe it's probably the case that the only thing in the game that causes things to hop onto a surface is the presence of a slot on that surface. If that's the case, it isn't possible to have a surface object that acts like the floor. I think the easiest approach may be to place slots on the surface item where you want the other things to go.
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Post by fursims on Oct 17, 2017 10:39:39 GMT -5
It sounds like you want to make a table surface that acts like a floor. The example you gave of a rug that allows anything to be placed on it can be done for surface objects, and there is a tutorial in the Build/Buy/Tuning tutorial section that shows how. However, creating an object like the one in that tutorial will not solve the issue you're describing where you still want cutlery to jump to specific places because jumping to a specific place requires a slot. The reason a rug works how you're describing is that a rug sits on the floor and the floor has no slots. Thus, if the rug has no footprint to block placement, the object is interacting with the floor, not the rug. People can turn on MOO and escape the floor grid in a way that cannot be done with slots (there is no MOO to escape the slotting system that I'm aware of). I haven't looked into making a table surface into one that acts like the floor, so I can't say offhand if it's even possible. I can say, I have not run into a surface object that acts like the floor as-is though. I believe it's probably the case that the only thing in the game that causes things to hop onto a surface is the presence of a slot on that surface. If that's the case, it isn't possible to have a surface object that acts like the floor. I think the easiest approach may be to place slots on the surface item where you want the other things to go. Thanks, that cleared things up. I guess i will just leave it to this and let people choose to download the MOD for that if they desire the clutter to be in a specific place. It would be cool though if there was a way to create a mesh that could act like this by itself and without cheats/mods
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