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Post by everlastingarden on Oct 17, 2017 11:56:41 GMT -5
Hi! Here is my problem: I converted a table and managed to replace everything (mesh and most dds files) I needed from th original table file but there is this one image that I have no idea how to edit myself. I don't even know what it's called so here is a screenshot: And here it what it gives in game: I feel I am this close to being able to use my conversion properly but I really can't seem to figure out how to fix this! Any help you can provide will be greatly appreciated! Thank you and have a nice day :D
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Post by Leniad on Oct 17, 2017 12:11:22 GMT -5
That looks like the shading texture. If you want it gone, export image, make it transparent, reimport.
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Post by brujah on Oct 17, 2017 18:33:20 GMT -5
It's the specular. The specular texture tells the game where to render shine and in what strength. There is a tutorial HERE
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Post by everlastingarden on Oct 18, 2017 8:54:12 GMT -5
Thanks to the both of your for your help! I managed to fix my specular so I'm pretty happy. However, I noticed something "off" and would like to know if it's just me or if it is a problem and if so, if anyone knows how to fix it. When my table is outdoor, some parts of the mesh look like a different color But it doesn't look "natural". Here is a screenshot But it looks normal in s4studio and indoor. Thank you!
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Post by Leniad on Oct 18, 2017 9:40:03 GMT -5
I would look at these faces in blender and see where they are, move them to another part of mesh if necessary - like the top of the table - and see if that fixes it.
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