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Post by FallenNights on Oct 21, 2017 15:13:16 GMT -5
I'm trying to re-size a transparent picture mesh to fit the size of the texture (979X1440)
Any tips on how to re-size it?
I'm using a EA mesh as my base
I'm trying to follow online tutorials but they're about as useful as a chicken. :///
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Post by Leniad on Oct 21, 2017 16:30:05 GMT -5
It is my understanding that the game HATES odd sized textures (Not factors of 2) I would suggest resize to 1024x1536. If you attach a link to your work posters can offer assistance if you need help.
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Post by brujah on Oct 21, 2017 18:25:44 GMT -5
Leniad 1536 is an odd size and it is powers of 2 (2 n). For example: 2 7 x 2 8 = 128 x 512 and 2 9 x 2 10 = 1024 x 2048
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Post by Leniad on Oct 21, 2017 18:29:29 GMT -5
1024 + 512 = 1536 that works for oblong shape, no?
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Post by brujah on Oct 21, 2017 18:30:46 GMT -5
Not that I'm aware of if you want to have those with lower end computers and laptop mode to see it.
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Post by inabadromance on Oct 21, 2017 19:12:42 GMT -5
I would stick to the set sizes that are by default n2. any different won't work on lower end. it was like that last time I checked. plus, it'd make creators confused.
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Post by FallenNights on Oct 25, 2017 18:22:35 GMT -5
I mean I'm having troubles finding how to resize the mesh itself, I can't find the settings for it. (Also it's private usage, and I have an High-End Gaming PC)
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Post by inabadromance on Oct 25, 2017 18:42:42 GMT -5
can you explain a bit more what you're having trouble with? does resizing have anything to do with the resolution question you asked before?
of you're referring to the size of the mesh then you can use the tools on the sidebar in blender. select the mesh, press S in your keyboard and move your mouse in or out. I suggest you watch a beginner tutorial in YouTube to learn the basics.
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