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Post by alfhkl7 on Oct 22, 2017 12:13:54 GMT -5
Hello! This is my first time joining a community full of creators and I aspire to become one someday. Tbh, I thought creating cc is like a secret underground cult thing 'cause I've never see people sharing on how to create one before until The Sims 4 came and everything suddenly surfaces. With that, I've been trying to create a hair from scratch but always end up clueless lol I'm trying to find a tutorial that targets for even dumber than dummies but man I can't find a single thing :(( Hopefully one day someone can come up with a simple guide. That would be really helpful. I apologize for the long useless rant/post and if I unknowingly offend anyone.
Happy creating and simming! <3
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Post by inabadromance on Oct 22, 2017 19:26:08 GMT -5
Hi, welcome to the forum! Can you clarify what type of hair is it that you want to create? One thing is alpha (transparency) and another is clay hair (sims 4). Either way creating hair (or anything) from scratch can be considered between intermediate and advanced in cc creation. I would suggest first starting with something less complex until you learn the basics that will help you out properly for those type of creations. How about mixing parts of base game hairs into something new? Here's a video tutorial about it. You can also find more videos about hairs in youtube or head over the tutorials section to find more useful guides.
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Post by alfhkl7 on Oct 23, 2017 2:37:02 GMT -5
Hi, welcome to the forum! Can you clarify what type of hair is it that you want to create? One thing is alpha (transparency) and another is clay hair (sims 4). Either way creating hair (or anything) from scratch can be considered between intermediate and advanced in cc creation. I would suggest first starting with something less complex until you learn the basics that will help you out properly for those type of creations. How about mixing parts of base game hairs into something new? Here's a video tutorial about it. You can also find more videos about hairs in youtube or head over the tutorials section to find more useful guides. Thank you for having the time to reply. I'm trying to create alpha hair since I don't really like clay hair that much but as you said, I think I do need to start with something less complex lol I mean, after several hours of playing around on Blender, I got some knowledge on basic things but not really that much. Since I'm still learning, in the end, I always ended up clueless and lots of unanswered questions wandering in my mind. There are a lot of clay hair tutorial out there but would be really wonderful if one could share on how to create alpha hair too. Or maybe I'm just being too picky and impatient haha.
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Post by inabadromance on Oct 23, 2017 10:50:30 GMT -5
well then if alpha it's what you want then that's even more advanced (comes from many hair creators I've seen). alpha hair isn't done only in sims, that is how actual designers do their meshes. so you can look for any videos about hairs in blender for that matter.
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Post by annabluu on Oct 23, 2017 20:16:30 GMT -5
for alpha hair, it's really a lot different than clay. it's extremely hard to do with blender and just takes a lot of time and patience. for most hair creators, they use a program called 3ds max, which can be very aggravating for sims 4 studio users. while 3ds max can do different things than blender, it costs big $$$ unless you are a student, but that trial will eventually run out. i don't think you should start with either clay hairs or alpha hair, because they are totally different, and not one is easier to do than the other. if you don't know much about meshing in blender in the first place, then it could be very easy for you to catch on. but if you really like blender and the controls, 3ds max is very hard to understand. i really don't suggest jumping into creating hair from scratch if you don't know how to use blender, 3ds max, or s4s. with that all said and done, here is a video on how to do alpha
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Post by alfhkl7 on Oct 24, 2017 1:36:07 GMT -5
Thank you for the response inabadromance and annabluu! I'm still new to all these stuffs so I don't really know which program is suitable for a specific purposes. Thankfully I'm still at the early stage of learning so I can catch up on which program that suits me best. As time goes by, I do realized that jumping straight to creating hair from scratch is such an aggressive move lol Nevertheless, thank you so much for the enlightenment, both of you. :D
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Post by Feyona on Oct 25, 2017 18:21:16 GMT -5
I found another speedmesh video about making hair in Blender. There is no explanation of each step but you can see meshing process. John Sims starts by creating a plane and extruding it creating strands. There is a very good modificator in Blender that resembles strips in 3DS max, it's called Bsurfaces. But it is for pretty advanced users.
Useful educational video about shortcuts and other Blender basics.
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Post by alfhkl7 on Oct 26, 2017 2:57:40 GMT -5
Thank you Feyona! I actually have watched these both videos. It does help me a lot on understanding about Blender. Recently I got myself 3ds Max just for creating hair purpose lol I'm still finding which program is better suited for me but thank you so much for responding
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Post by Feyona on Oct 26, 2017 4:56:20 GMT -5
alfhkl7 , they are different. They function the same way meaning both of them can be used for making 3D objects. But when your student license runs out (I do hope that you got a student license) it will hurt to not being able to create in this program anymore. Currently I am learning Blender and enjoying it. I used to get pissed every time starting this program, everything was so different from 3DS Max that I couldn't do anything. So from user who knows how to work in both programs here are my personal pros and cons of each. 3DS Max.Pros: 1. Much more superior uv mapping tool than in Blender. In the last version there is a useful function "peel". It can help creating very good flat uv maps. 2. Splines. I love building objects with splines. For instance I made these earrings by creating path in Photoshop, exporting as .ai (illustrator vector format), deleted unnecessary vertices and extruded to make it 3D. Cleaned the mesh to reduce poly count, exported as .obj in Blender and that was it. Cleaning the mesh from extra vertices took more time than creating the shape, uv mapping and all the work in Blender (weights, vertex painting etc). Blender has similar tool to splines but personally for me it's easier to work with 3DS Max tool. 3. No need in memorizing that many shortcuts for every action. Everything is on the panel. You can weld 2 vertices by clicking "weld", "target weld", "connect". In Blender you need to press shortcut to connect 2 vertices. 4. Alpha hair tends to get transparency issues. So far there is only one tutorial that shows how to fix them. And this tutorial is for 3DS Max. Cons: 1. Expensive. Once you run out of student license you can't work in this program anymore. 2. Default size of uv map is 1024 by 1024 and if you increase the size to 1024x2048 and want to use checker texture to see if there is any distortion in the mesh, checker texture gets distorted, it's not square anymore. There is no such problem in Blender. BlenderPros: 1. It's FREE. I need a bigger font for this. IT'S FREE. I can't believe that such advanced program comes for free. Yes, there are some things that easier to mesh in 3DS Max, but it's not impossible. 2. Scaling objects and uv by axis and percentage. Love this. There is no such thing in 3DS max unless you install a user made script. 3. You can draw textures right in Blender. Sometimes I draw my own textures or edit photo textures, and it's easier to remove the seams in Blender by smoothing and blending colors right on the mesh. I did it when retextured this blouse (mesh by SLYD). 4. It is much easier to bake good shadows in Blender than 3DS Max. I baked in both programs and 3DS Max was giving me a head ache. 5. There are so many useful user made addons out there that make meshing and uv mapping process a bit easier. Cons. 1. You need to memorize a lot of shortcuts. 2. If you switch from 3DS Max you will have to go through another learning curve. And if you create meshes for TS4 you will need to work in Blender. And trust me, you will need to watch a lot of videos about basics like rotating the mesh, connecting vertices, doing proportional editing etc. Everything is different in Blender. I wouldn't call it 100% Blender con because it's not. It's just a con for someone who just finished 3 day meshing marathon in 3DS Max and stuck in blender because they don't know how to pan, rotate, scale etc. 3. There is no one to help you if you have transparency issues with custom hair mesh. I bet it's fixable but there is not much information about it in general, I am not even talking about specific tutorials for TS4. Conclusion. For a newbie Blender is the best program. Hair made by gods (kidding), I mean that in TS4 hair is very challenging to make in general. Many hair meshers have a few projects with transparency issues that even they can't fix even with 3DS max tools.
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Post by alfhkl7 on Oct 26, 2017 5:44:59 GMT -5
Feyona Oh my you don't have to write this long! Poor fingers haha but the dedication, 11/10. For 3ds Max, I've been using this for hours now and I can see it is much easier to use than Blender (for me) and I really like it and no worries, definitely using the student license one (rofl). Honestly, I only understand abit on what you wrote since I'm still a noob and don't even know about weights, UV, weld, and all other weird stuffs lmao but sooner or later I'm gonna go through these stuffs anyway so thank you for telling me a brief of what's gonna come! I'm also surprised Blender is free to use! True, when I first use Blender, I have to Google and Youtube how to rotate cameras lol and definitely LOADS of shortcuts to memorize but as time goes by, it'll definitely get easier. One more thing about Blender is, I like how the program run smoothly and less lags to go through than 3ds. This is my first time experiencing on making CC so don't really know which Sims series are easier to create CC for and it definitely opened my eyes on 3d modelling and editing field. It's very hard. You guys definitely deserve respects. Thank you sOOoOo much for your time, I appreciate all your efforts to explain about these things. See me dominate the CC community in the future. (jk I'm an accounting student, i should stay in my lane)
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Post by Feyona on Oct 26, 2017 5:58:40 GMT -5
You're not the first person who asks this question, so for future I can give the link to my answer so people can decide what is better for them.
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