Post by simfabulous on Nov 12, 2017 16:50:26 GMT -5
Hi there! I hope someone can help me with my meshing problem. I've created some kitchen counters and did on one of them a spec map etc, but in-game it still looks very glossy. I think it is a blender thingy but I don't know how to fix it.
As you can see the left one has a clear spec map and the other still has the old spec map from the original counter. I think it has something to do with the material setting in blender but I could be wrong I hope someone knows how to fix it and help me. I tried so many things and times I don't know what to do anymore...
Post by SimLaughLove on Nov 13, 2017 11:33:53 GMT -5
Hello! Not sure if this will help without looking at your .blend or package, but maybe it will? I'm assuming from what you mentioned in your original post that the counter is a custom mesh and that you've edited the specular map to make it matte. Did you also edit the normal map? I would definitely test a blank normal map before venturing into blender again.
I know from past experience that removing doubles on object meshes isn't always good, especially if the object is angular.
If you face select your mesh (using the L key) in blender with face select option does it select your whole mesh or just part of it?
If just part is selected, the rest of this post might not be helpful at all and the issue could be specular/normal map related? If your whole mesh is selected when using the face select option, then doubles have mostly likely have already been removed. Removing doubles basically merges vertices that are overlapping or close together. I was asking if you did this earlier because removing doubles on angular objects (like a cube for example) will sometimes cause shininess or weird shadows to appear in game (it's the way the light reflects off the object). In blender it can sometimes be hard to tell just by looking at the mesh if doubles have been removed:
Both the cube and the crate above have doubles removed. The crate has a more smooth appearance though, because of this the light will reflect differently and weird shadowing may appear. To fix this, the edges must be split.
Use edge select to select the edges (click edges with the right mouse button, select multiple edges by holding shift while clicking the right mouse button). Once all the edges have been selected, split them!
The option to split can be accessed: 1. through the mesh menu: mesh > edges > edge split 2. shift+E > edge split
Post by simfabulous on Nov 13, 2017 15:08:33 GMT -5
hank you so much for the amazing explanation but when I removed doubles and split edges It only became worse, So I'm back to the end and I don't know what to do anymore.. Maybe I did something wrong.. I hope looking at those images will tell you what..
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