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Post by fursims on Nov 13, 2017 15:52:46 GMT -5
Maybe im just tired, but I cant get it right. I had this problem a few times, but I always forget what is was and what I did. I used a pillow mesh from another blender file I made (that had a different UV map ofcourse). Now i cant get the UV map right of it for this new mesh. Not sure what to choose for a new UV. I just forgot how to do this. I open my mesh in s4s and with the UV I exported with it and it seems that whatever I do the UV is totally off on the mesh. Its probably something really simple but here is the blender file as well: www.mediafire.com/file/03y1g6rorsal84h/BED3blend.blend
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Post by inabadromance on Nov 13, 2017 19:53:41 GMT -5
Hi! You have a lot of UVs going on, when you should only have one: uv_0. So delete the rest and leave only one. Usually group0 is the shadow and group1 is the mesh.. did you exchanged those two? What did you clone? If you're still having issues, please share the package you're working with as well please.
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Post by fursims on Nov 19, 2017 3:29:07 GMT -5
Hi! You have a lot of UVs going on, when you should only have one: uv_0. So delete the rest and leave only one. Usually group0 is the shadow and group1 is the mesh.. did you exchanged those two? What did you clone? If you're still having issues, please share the package you're working with as well please. I saw a lot of meshes from EA when the mesh group 0 was the object and 1 was the shadow. The mesh i use now, was a CC mesh before. I did delete all the other UV's and selected the UV_0 map, but still the texture is off.
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