This may appear as a high contrast in light between two adjoining parts of your mesh. See THIS POST to fix it. At first glance it might look like the texture isn’t lined up correctly but often times it’s because you have overlapping vertices. All you need to do is remove doubles See this picture for reference (Make sure you’re in edit mode and have your object selected) See this blender tutorial (I leave the “merged distance” alone)
Post by dreamteamsims on Nov 16, 2017 22:46:17 GMT -5
@fadedplum oh not need to apologize at all, thank you for trying to help ^_^
thank you brujah I'm trying these tutorials right now! Though, I always have the impression that when I use the "remove doubles" option the mesh kinda loses a bit of its original shape, am I mistaken regards to that?
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