Post by stutterguy on Nov 14, 2017 17:50:06 GMT -5
So that fixed the problem with the glasses stretching out (hooray!) however the glasses still have this jagged look to them. I don't suppose that's another thing I'm doing wrong in blender? It looks like it might be the fur that is doing it.
Post by SimLaughLove on Nov 14, 2017 18:17:31 GMT -5
If you want to try an easy solution you can try this out:
select the whole uv_1 map by pressing A > press the W key > weld all the vertices into a single vertice > move the whole thing to the bottom corner. This doesn't work for everything, but it's handy for accessories!
the glasses will still move with the head (because of the weight paint) but won't distort anymore.
It'll look something like this in CAP (pardon the texture I just put the glasses mesh over the unicorn horn xD):
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