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Post by rainadash on Nov 16, 2017 10:29:39 GMT -5
I don't know if this is the right place but I need help, I don't know how to make a mesh into a accessory. I want to make a jacket as a accessory but it has to use a ea mesh. I know to make it as a top you use ea top mesh but what about as a accessory?
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Post by Zelrish on Nov 27, 2017 9:35:56 GMT -5
Hi rainadash , this is not the right place to post this as the creator's help would have been the correct place. In any case, you simply need to create a mesh from an accessory, use the same number of cut number on your mesh as the chosen accessory and replace the accessory in blender with the mesh you are interested in (prior extracted through the same process). I usually use hats for jackets as they have the biggest usable UV map slot and you WILL have to move and resize the uv AND then edit the textures. At least if you want it to look good.
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