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Post by treefriend on Nov 17, 2017 7:42:24 GMT -5
I am making a bell tower, and the bell and roof are sometimes made of different materials that would have different levels of glossiness IRL. (For instance, a nearly-matte, aged copper roof, with a shiny brass bell) Is there a way to make a single .package file have multiple diffuse textures AND multiple specular textures? .package fileEDIT: Okay so I tested it in game and now I have another problem! As you can see in the image, the object has, like, transparency? You can see the fence behind it. This is a problem my tester had, as well, and my tester doesn't have reshade or anything like that installed. How to fix?
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Post by brujah on Nov 17, 2017 22:37:06 GMT -5
Short answer in re: multiple spec, no it is not possible. The only way is if it was on a completely different swatch and in that case it would still be on the entire object. I suggest taking a look at THIS tutorial. For your transparency issue see THIS thread.
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Post by treefriend on Nov 18, 2017 9:39:59 GMT -5
Ah, thank you so so much!
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