I took a look at your file datgirl1065 and this neon sign is different than others. It has additional textures that need to be edited in order for it to appear correctly. If you go into the Warehouse you will see an unlit version along with normal/bump map.
Post by datgirl1065 on Nov 26, 2017 11:07:40 GMT -5
Hello, I'm sorry I accidently shared the wrong package file, I made multiple different ones to figure out what would work. Thought I do want to get rid of the border around the text somehow www.dropbox.com/s/7763ewmb9bl7y0x/rocketneonsign.package?dl=0 this is the one in the screenshot I shared Though what you said still applies, what should I do for the bump maps?
The first image (D4tpr) is the "lights on" texture and the second (YIEzp) is the normal/bump map. The normal/bump map must be greyscale and the "lights on" texture can be any color but both should match your diffuse in shape.You can change the speed of the scrolling in the material resource inside the model/LOD resources.
There is also the "LightsAnimGradientMap" that should be edited. It is the very small greyscale image that has what looks like black steps in the bottom right corner. If I'm not mistaken this image is broken up into 4 sections/steps so when the texture is scrolling it lights up each letter of OPEN in a different brightness (black being off).
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