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Post by fursims on Nov 28, 2017 16:22:22 GMT -5
I made a snowball that has weird cuts through it. I posted it before and someone sent me the solution which worked, but that was for 2 sides of glass and this mesh has just one surface of glass, a glass ball in this case. I cant apply the solution with this mesh and what is the reason of this? I thought maybe i screwed up the DTSimages, cause there are 3 and i have no idea what is what since the mesh is pretty old and i dont remember what i did back then with those images. Can someone look at them and tell me what those 3 images are for. File: www.mediafire.com/file/v6i9s59cau0xodw/Nostalgic%20toddlers%20snowball%20toy.package
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Post by inabadromance on Nov 28, 2017 17:52:30 GMT -5
Hi, there's an extra uv_1. try deleting that.
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Post by fursims on Nov 28, 2017 17:58:17 GMT -5
alright! i do wonder why that would cause this??
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Post by fursims on Dec 12, 2017 12:14:26 GMT -5
I made this snowball toy for kids. I needed a glass object with alpha so i cloned a plant i once made. Maybe the problem lays there, not sure. but i couldnt find another proper mesh to clone. I delete the other uv's in blender except uv_0 on each mesh group. Everything looks fine, i save the file and import it in s4s. When i export the same mesh again, it shows up in blender again along with the uv's i just deleted. The original mesh i cloned has this extra uv_1 in it, but I see other plants in EA have this UV too. Normally the uv's do not come back with other meshes, only with this one. Why? I have already cloned 3 new meshes and it still happens. Heres the package file and the correct blender file im trying to import with only 1 UV in it. Try exporting it and it will show up with 2 uv's. package: www.mediafire.com/file/7i8btmnhuz4bm5x/-FUR-%20Nostalgic%20snowball%20toy.packageBlender file: www.mediafire.com/file/rv89i8iz7xfncd9/ball5.blend
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Post by anska on Dec 12, 2017 12:28:19 GMT -5
Which extra uv do you mean? I see the shadow, the ball and the reindeer/tree and their respective bumps and specs.
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Post by inabadromance on Dec 12, 2017 12:59:16 GMT -5
If studio adds it that's fine, i suggested (on your last thread, which is the same item it should be on the same thread not a new one) to delete if you've modified that. What is the problem you're having with it? All plants have alpha by default, i suggest cloning the plant from scratch instead of using something old.
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Post by fursims on Dec 12, 2017 13:03:16 GMT -5
If studio adds it that's fine, i suggested (on your last thread, which is the same item it should be on the same thread not a new one) to delete if you've modified that. What is the problem you're having with it? All plants have alpha by default, i suggest cloning the plant from scratch instead of using something old. Didnt know that i had to use the same thread. Thought every issue needed its own thread. Ok for next time then The problem is, the game shows cuts through the glass again. I thought it was again cause of this extra UV s4s is adding back when exporting it. I remember vaguely that deleting that UV wasnt showing the cuts anymore, but why is it happening again now..?
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Post by fursims on Dec 12, 2017 13:04:42 GMT -5
Which extra uv do you mean? I see the shadow, the ball and the reindeer/tree and their respective bumps and specs. U need to check the blender file. Import it in s4s and then export. You will see the uv_1 shows up again. Which i thought was causing the problem for cuts in the glass ball. It is only one layer, so the solution for seperating the inside layer to prevent the cuts wont work in this case. Hope you'll get it
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Post by inabadromance on Dec 12, 2017 13:10:21 GMT -5
It's more organized to stick with only one thread specially when the object and the issue is the same. I've merged your new posts with the previous thread.
If deleting the uv solved your issue before then something got messed up mid way. I would re do the package again and just import the mesh one (without the extra uv) and leave it like that.
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Post by fursims on Dec 12, 2017 13:19:50 GMT -5
It's more organized to stick with only one thread specially when the object and the issue is the same. I've merged your new posts with the previous thread. If deleting the uv solved your issue before then something got messed up mid way. I would re do the package again and just import the mesh one (without the extra uv) and leave it like that. I actually did that 3 times and it still shows the cuts. I will try again now. And then not export it to check if it came back or not. And directly test it in my game.
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Post by anska on Dec 12, 2017 13:21:52 GMT -5
Hey again, I see that there are additional uvs (the leaf and the green plane) in your blend, but if I import your blend in your package and then export it again, I do not get any additional uvs, just the normal shadow, the globe and the reindeer. Or I am looking in the wrong area? oO
You didn't by any chance append your new mesh into the old blend did you?
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Post by fursims on Dec 12, 2017 14:27:47 GMT -5
Still happening. I am editing the doublesided from 0 to 1. Could it be cause of this? I did import the meshes again after i changed it
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Post by fursims on Dec 12, 2017 14:44:52 GMT -5
is there something wrong with the DTS images maybe?? There are 3 also and i dont know what the 3th is for.
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