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Post by toxicfume on Nov 29, 2017 17:50:32 GMT -5
Hi, my name is Evan and I'm new to creating custom content. I have a problem with using The Sims 4 Studio. (Please tell me if I'm not posting in the right area)
I'm trying to edit a Sims 4 Maxis base game hair mesh and i'm also using the 3D Model program Blender so I can flip the bangs to the right. The problem is that when I import the hair mesh in Sims 4 Studio, a bald spot appears in the front of the head.
I did update the game and I only have The Sims 4 base game. This is a Maxis Hair Mesh and I don't think I need to download a mesh to get it to work but please correct me if i'm wrong and give me some info. Thanks!
P.S: I'm new to The Sims 4 Studio and Blender.
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Post by inabadromance on Nov 29, 2017 20:45:34 GMT -5
Hi! Your blend should have the exact amount of mesh groups with their respective cut numbers as the original EA item to import properly. So I suggest checking that.
if you're still having issues, please share the package and blend file so someone can take a look at it.
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Post by toxicfume on Dec 5, 2017 17:09:09 GMT -5
Do you know how to do that? I'm new with the Sims 4 Studio and Blender. So its kind of difficult for me to do something like that. Do you know how to keep the same cut numbers?
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Post by inabadromance on Dec 5, 2017 18:02:03 GMT -5
Sure! Please read this GUIDE, there it explains the whole general process.
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