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Post by lovelydia101 on Dec 1, 2017 7:34:09 GMT -5
Hey so i'm new to meshing, I was able to make a pretty simple design for a chair but it st looks kind of weird in game. I'm not sure what I can do to fix it as I'm still learning everything. Here's a photo of the mesh in game (the UV has been done but it looks kind of weird) Here is the mesh near a similar chair to kind of show off what I mean.
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Post by inabadromance on Dec 1, 2017 12:46:50 GMT -5
Hi! This is mesh shading issue due to normals. I suggest checking out both of this links: - View shading in blender. - Fix edges of mesh. The edges on your mesh are currently round, and you should make them hard by using the "edge split" option. Since your mesh is mostly composed by squares, i would press A to select all of it and apply edge split on all. But this isn't always the case. If you just want to select parts of it then hover the mesh and press L to only select chunks of it. If you were to want the complete oposite, and soften the edges then you'd pick the "remove doubles" options located on your sidebar.
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Post by lovelydia101 on Dec 1, 2017 23:57:38 GMT -5
Hi! This is mesh shading issue due to normals. I suggest checking out both of this links: - View shading in blender. - Fix edges of mesh. The edges on your mesh are currently round, and you should make them hard by using the "edge split" option. Since your mesh is mostly composed by squares, i would press A to select all of it and apply edge split on all. But this isn't always the case. If you just want to select parts of it then hover the mesh and press L to only select chunks of it. If you were to want the complete oposite, and soften the edges then you'd pick the "remove doubles" options located on your sidebar. Thanks it worked
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