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Post by orangemittens on Aug 21, 2015 14:01:15 GMT -5
Hi chloe37, welcome to Studio forums. What 2D editor are you using and what does your image look like after you've worked with it?
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Post by chloe37 on Aug 21, 2015 14:48:49 GMT -5
Hi orangemittens. Whilst finding the image to send to you I have figured out what I had done wrong and I have now got a top separate from the bottoms. So thank you for this tutorial! However, I just have one problem with my top. Here it is in CAS: As you can see there is a bit of an issue here. What did I do for this to happen and do you know how I can fix it? Thanks.
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Post by orangemittens on Aug 21, 2015 19:27:12 GMT -5
There is stray full body data that is causing overweighting most likely.
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Post by chloe37 on Aug 22, 2015 8:12:01 GMT -5
Do you know how I would fix it? I'm very new to Blender and creating custom content.
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Post by orangemittens on Aug 25, 2015 12:37:57 GMT -5
Since it seems like a very small number of vertices are affected you can probably just click through all the ones in that area and comb out the overweighting that is present on some of them.
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Post by tothemoon on Sept 19, 2015 14:57:04 GMT -5
I'm having the same problem that chloe37 is having, but I didn't understand what you said. In Blender and in S4S, the mesh is as I want, but in game it's like this: How can I fix this?
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Post by sabine on Sept 20, 2015 13:27:10 GMT -5
2D editor die snap ik niet. want ken hem nergens vinden via internet. weet iemand waar ik hem kan vinden ook met logo?
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Post by orangemittens on Sept 20, 2015 16:04:21 GMT -5
Hi sabine, this link is where I downloaded paint.NET. This is the 2D editor I use. It is a free download. If this wasn't the question please post again.
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Post by tothemoon on Sept 21, 2015 10:47:57 GMT -5
orangemittens, do you know how to solve my problem? tnx for the answer ;)
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Post by orangemittens on Sept 21, 2015 13:03:28 GMT -5
The shirt is weighted incorrectly. To fix it you need to make sure there are no underweighted or overweighted vertices. Since this tutorial involves using parts of EA's meshes that are already weighted correctly it's not clear to me how you ended up with this result. What were the steps you took in Blender while making this top?
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Post by tothemoon on Sept 21, 2015 15:48:36 GMT -5
I took all of them. And that clothe is from TS4 base game. I really don't know how did I get to this :P
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Post by bellanochesims on Oct 19, 2015 13:50:26 GMT -5
Hi orangemittens! Thansk for the tuto, it helps me a lot! xD But I have a problem with my mesh? Like, when I import the cut texture to S4S, part of the neck texture desappears! I mean, I cut only the texture where the legs should be, but the turtleneck blouse I made of a full body outfit mesh desappears. I did everything right and in blender nothing strange appears when I click the blouse mesh. I'll send a pic so you cand help me! Thanks again!
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Post by orangemittens on Oct 20, 2015 13:21:14 GMT -5
Hi lollitapopshaw, I would need to take a look at the .package to see what's going on with it
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Post by bellanochesims on Oct 21, 2015 15:26:08 GMT -5
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Post by vaporstaticsiims on Oct 25, 2015 10:21:48 GMT -5
Hey orangemittens! I followed everything in the tutorial to the T up to the final step, where I'm seemingly having the most trouble with my mesh as it's distorting/leaving out a few things: I made sure not to accidentally delete any sort of body part(s) while deleting any unnecessary details and I dunno how the hands even got as clipped and distorted as they are as the left hand was perfectly fine while the right hand was the only one that was clipped but when I import the texture both hands end up distorted.
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