Just a quick edit - I am starting over, new clone, new meshes, new cutouts, the whole thing. Am doing it like I did the extended window which is working fine.
Edit2: The footprint now adjusts but the min has been auto adjusted to -1.407085E-05, this is new and that's also a very small number. Going to make new cutouts, sorry about the running commentary but I want to show the steps I am doing, so there is no question later about that.
Last Edit: Dec 6, 2017 11:00:02 GMT -5 by ethyrdude
Testing has revealed a problem. I am sure there is an easy fix for it but until it is fixed I will hold off releasing this for everyone. The problem is this: If I try to place the window in a corner, it will not place. The message is "Can't intersect with walls". Compared to the issues I've had so far I'm sure I can fix this.
Edit: I can get the window to place on diagonal walls in corners. So it's just a regular wall problem.
Edit: Not sure if this is a good idea or not but BB.moveobjects on will allow this window to be placed in the corner of a regular wall. It's not an acceptable solution so releasing this window will have to wait. If anyone really wants this window, and is willing to cheat to place it, the link is above.
Link removed, obsolete.
Last Edit: Dec 8, 2017 11:48:54 GMT -5 by ethyrdude
I have had this issue a lot with windows and it took me a little bit to figure out the corner thing. It is the footprint (yet again).
So a little background on why this happens and how to fix it.
Walls and floors are 0.15 units thick. For the floors, it sits flush with the top of a wall so that is why a wall is technically 2.85/3.85/4.85 units high because you subtract the 0.15 units for the thickness of the floor from it. for walls, the wall sits halfway over the floor square so its 0.075 thick. The buildmode items are coded so they don't intersect the wall and flooring which leads to issues in the corner. So I had to figure out the wall thickness in order to edit the footprint to allow for placement against a wall in the scenario you are referring to.
So a step-by-step to solve this is: 1. go to your footprint resource for the standard window. 2. On the object Polygon line, click the "edit items" button 3. There are 2 entries on the left. Make sure the first one is highlighted blue by clicking on it 3. Now, top of the right section is your footprint coordinates with the format x, z, y for both your maximum and minimum values. 4. We are going to edit the x value (the first one). Given your window is 1 tile, I imagine the first value on each line is 0.5 and -0.5. We need to subtract the thickness of the wall from it so the game doesn't think your window is overlapping the wall causing placement issues. The new values should be 0.425 and -0.425. 5. Scroll down on the right until you get to Point List with an "edit items" button. Click it. This opens new popup. 6. Where it says 0.5 or -0.5 here, change to 0.425 and -0.425. Make sure the negative numbers stay negative, switching these values around will affect your footprint. Save. 7. Repeat for second entry on the left by clicking it and making sure it is highlighted blue. 8. Test ingame.
This is a bit tedious so what I have done is exported a copy of different footprint sizes with this edit already made so i just import when I need a new footprint. Hopefully I have explained this well enough not to confuse you (which I tend to have a bad habit of doing).
I do a good enough job of confusing myself, however, this seems to work, almost. Yeah, there is an almost. If the walls are 90 degrees, it works but if you happen to decide to make one wall straight and the other wall at a 45 degree angle then you cannot place the window in the corner on the straight wall without the MOO cheat. I thought maybe the other windows wouldn't work either but they do so perhaps this needs to be reduced to 0.4?
I'll play with this tomorrow as I am starting to see two windows where there is only one. After all this,I think I will make all my houses with just this window, to justify all this work. :P
Edit: I couldn't resist, I changed all the 0.425 and -0.425 to .400 and -0.400 and that did the trick. this window now works on all configurations. I'll play around some more with this window tomorrow and if all goes well I will create a studio page, upload some pics to my cloud as well as some windows and share for all to enjoy. There are a few windows that people have already made similar to this but most of them seem too bright or just not right and I was really trying to create something that looked as if EA made it, not that that is always a good thing.
Last Edit: Dec 7, 2017 0:05:08 GMT -5 by ethyrdude
Also for future reference: I had a look at the footprint for that window before modifications. Ea has a value of 0.241 and -0.241 in the x values. I had noticed that a few days ago, when I was still struggling around with the first placement problem. No wonder everyone else has problems with cloning these windows!
Edit: Just for fun I had a look at the angle footprint and the value there is 0.354 and -0.354!
Last Edit: Dec 7, 2017 9:47:16 GMT -5 by ethyrdude
Just to let everyone know, tomorrow I will pull all the links on this page to the window as all will be removed from the cloud. I will create a studio page as promised and post the new links to the new windows there. I have to (well I really don't have to, but I will) also take some pics of the windows in action and make sure the names are a bit more user friendly so that nobody thinks "what the H did I download now?" When you get these windows, I only ask if you share, just to pause for a moment, think about me (or somebody you think might look like me) sitting there scratching his head and wondering "What do I need to do now to fix these windows?"
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