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Post by hweiyin on Dec 5, 2017 10:18:44 GMT -5
Hi everyone, I am having problem with hair mesh. (Ignore the hair gap) The mesh look alright in S4S preview, blender and 3ds max, but distorted in game. Several distorted part has plane underneath. Did I missed some setting? I can't find an exact tutoral to fix it. Appreciate any help ><
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Post by annabluu on Dec 5, 2017 13:05:47 GMT -5
hi! i'm guessing this mesh is a quad mesh? if so, it has triangles all over it because sims 4 studio takes any quad meshes and converts them to triangles. try making a new package file and converting the quads to tris.
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Post by hweiyin on Dec 5, 2017 13:32:09 GMT -5
No wonder, because it doesnt seem like common transparency issue! I never knew sims 4 require tri-mesh. I'll try convert later! Thanks alot!!
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Post by hweiyin on Dec 6, 2017 11:29:01 GMT -5
Errrr, I tried to convert to tri-mesh in blender, but the result still the same :/
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Post by annabluu on Dec 6, 2017 12:41:34 GMT -5
try saving it as a tri mesh in 3ds and make a whole new package
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Post by ryllae on Aug 19, 2018 15:00:07 GMT -5
Hello I have the same problem I did control T but the result is the same. Also I dont use 3ds max :( How to fix it in blender?
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