Still doing Sims3 future graves and I probably got too far into it before I realized that holograms probably shouldn't have shadows casting on them. Right now they have a glass shader and they are glowing - although this glowing effect is hampered by their transparent nature.
I poked around a bit in Sims4Studio and I suspect there's no way to STOP drop shadows from being cast on part of this object, but ... I can't call it quits unless I ask.
Post by orangemittens on Dec 9, 2017 16:36:52 GMT -5
There is a shader field called "ReceiveShadow" that is used by the scrolling and additive shaders. An example can be found in the Perfect Private Aquarium. I don't know if you could exploit this in your object or not, or even if it does what you're trying to accomplish, but it may be worth taking a look at. It also appears in the Fit4Fish Crystal Fish Bowl from the base game. Maybe you could try cloning that item for your object. I would take a look at that fishbowl in the game first though, to make sure that shadows aren't cast on the water part (the part that uses the shader with this shader field).
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Cloned the fishbowl. Well, shadows don't cast, but it looks like there's a bunch of other big problems. Maybe it's just not meant to be until they do some sort of sci-fi pack with holograms and the proper shaders to support that.
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