|
Post by nellythekid on Dec 8, 2017 1:44:56 GMT -5
Hi! I am trying frankenmeshing again but encountered a problem. In Live Mode, the dress looks fine when zoomed close. But when zoomed out, or when the camera is rotated, black lines appear on the neck area. They start as black dots but become a black line when zoomed out enough. The black parts move when the camera is moved, and it looks like pixellation. I don't understand why, especially since I frankenmeshed the dress at above the waist, and did nothing to the neck area where the problem is. I'm still new to Blender and making meshes. The dress is combination of Cats and Dogs long dress "DressLong", and Base Game cocktail dress "DressPanels". Here is pictures and package + Blender file (in Google Drive) Picture1Picture 2PackageBlend FileThanks in advance, I'm hoping to finally end up making a mesh that is usable in the game!
|
|
|
Post by peacemaker on Dec 8, 2017 3:34:28 GMT -5
I haven't looked at it ingame, but it looks like it may be from your lod2 and lod3 meshes which don't look like they have been edited yet (they have a bra strap unlike the higher lods). The lods work to lessen the resources needed to render the same object as you zoom out, so it could be that. Try changing out lod 2 and lod 3 (even if its a higher lod mesh for the time being) and see if that solves your issue.
I can't see any texture issues that would cause that, so my guess is the lower lods.
|
|
|
Post by nellythekid on Dec 8, 2017 8:45:37 GMT -5
Hi! I tried to change lod2 and lod3 (I used the same as lod0 and lod1 for now), but the black lines still appear in game.
|
|
|
Post by menaceman44 on Dec 9, 2017 19:01:56 GMT -5
Have you created a custom shadow texture for this outfit? From previous experience with a similar issue in the early days of creating recolours for TS4, this was the cause. If the white area of the shadow texture isn't 100% white then the game throws a tantrum and displays black lines on the mesh like this. EDIT: I altered the shadow texture in your package and I didn't see any strange black lines afterwards. The edited package is here if you would like to compare> 1drv.ms/u/s!Am8KXkA0MW12hlM77qh4xxayq7sF One other thing to note about your mesh though is that the design of the dress includes a cleavage which is part of the mesh geometry but your texture design does not match it.
|
|