|
Post by 7xsims on Dec 11, 2017 0:37:56 GMT -5
Hi! I'm hoping someone can help me out or point me in the direction of a tutorial because I'm not actually sure what I need to do.. I successfully converted an adult pair of shoes to toddlers, and it seems all the weights and whatnot are correct, and they work perfectly fine in game and all that jazz! It just seems the texture or UV, I'm honestly not sure, is incorrect and I have no idea how to fix it! Any help would be greatly appreciated! Mesh/Blender File
Package
|
|
|
Post by Zelrish on Dec 11, 2017 3:34:33 GMT -5
Hi 7xsims, The texture for the shoe itself overlap with the texture applied on the skin of the ankles. That means the texture from the shoe will be applied on the ankle as well. you need to move the uv from the shoes so they don't overlap with the ankles. There is an extra space for shoes that you can use as shown on the the UV repartition
|
|
|
Post by 7xsims on Dec 11, 2017 12:55:14 GMT -5
Zelrish thank you so much! But I'm not sure I understand how to move it, do I do it in photoshop or does it need to be done in Blender?
|
|
|
Post by inabadromance on Dec 11, 2017 13:46:28 GMT -5
You have to do both. Move the mesh's UV in blender and in the texture itself to reflect the modification. Here's a general idea on how to move the UV if you're unsure. Bare in mind that this isn't an accessory but the steps are the same. Then you can export the uv and overlay this image into your texture so you know where you should move the shoes instead of "guessing".
|
|
|
Post by 7xsims on Dec 11, 2017 13:52:13 GMT -5
inabadromance AH! Thank you so very much, I followed that tutorial and moved it but I didn't know how to export it and that I had to also adjust it in photoshop! Makes a more sense now, I really hope I can get it to work <3
|
|