No matter what I do when I import my blend (a box and this is the front left side of it at a angle) into S4S I can see the edges of my mesh. Edge splitting doesn't fix the issue. I'm using 3.1.07 (wishes) and Blender version 2.77
Post by menaceman44 on Dec 22, 2017 14:28:57 GMT -5
Looking at it again, you maybe want to be using Remove Doubles and not Edge Split. Edge Split does just what it says. Remove Doubles will connect seperate pieces and may remove these lines. Again though, without providing your blend and package files, people aren't going to be able to help you much further.
Post by inabadromance on Dec 22, 2017 17:07:37 GMT -5
This is tied with your graphics card, not the mesh. there's not much you can do. As mentioned above, please provide the files asked to check this.
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Yeah. I have the same issue with some meshes. It happens randomly. I tried quite some stuff to try and fix it but no can do. Dunno why it happens. It sometimes suddenly appears on meshes when I manipulated the normals in Blender. But it doesn't make much sense all in all. It looks like the graphic card is like "too" powerful so it displays things it shouldn't. It is quite annoying but mainly visible when using black textures.
vero AHH! I downloaded the inspector a while ago when I saw your post! The problem is that every time there is an update for my graphics card it resets it and I forgot to turn the fix on in inspector this last time it updated!!!!!!!!! I honestly was losing my mind trying to figure out the problem. Thank you so much!!!!!!!!!!
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