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Post by comb on Dec 17, 2017 3:05:48 GMT -5
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Post by Leniad on Dec 17, 2017 9:55:59 GMT -5
I suggest finding another decorative object , with 2 texture slots, and importing you mesh into it.
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Post by comb on Dec 17, 2017 10:08:24 GMT -5
I suggest finding another decorative object , with 2 texture slots, and importing you mesh into it. How do i get it to function like the christmas tree and light up after i use another object?
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Post by Leniad on Dec 17, 2017 10:13:49 GMT -5
Not sure about that, but maybe try one of the outdoor lighting posts
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Post by comb on Dec 17, 2017 11:59:36 GMT -5
Alrighty ill give that a go in a few mins!
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Post by comb on Dec 21, 2017 10:06:44 GMT -5
Ok, so I replaced the weird ball tree and everything working fine except a few of the decorations that seem to not be transparent :( here is the .package and .blend
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Post by comb on Dec 21, 2017 11:57:07 GMT -5
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Post by inabadromance on Dec 21, 2017 13:33:52 GMT -5
- CREATOR HELP FAQ. I'm assuming the transparency issues are in game right? Because you can rely on S4S' preview for that. Have you checked that the tree you pick doesn't sway with the wind? because most tree do this and yours will do that too. So i suggest cloning a bush or something similar that has two textures (if you don't want to edit yours and the uv so they are both in one big texture.. ) Please read the following links: - How to make an object have transparency (add alpha). - Adding light source. - How to make a Sims 4 lamp that lights correctly. You'll have to export/import the light string into your package from the original tree and paste its tuning id too. In my opinion, editing the UV and texture to merge both textures into one is the easiest. Then paint the vertex paint for the light.
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Post by comb on Dec 21, 2017 14:03:56 GMT -5
- CREATOR HELP FAQ. I'm assuming the transparency issues are in game right? Because you can rely on S4S' preview for that. Have you checked that the tree you pick doesn't sway with the wind? because most tree do this and yours will do that too. So i suggest cloning a bush or something similar that has two textures (if you don't want to edit yours and the uv so they are both in one big texture.. ) Please read the following links: - How to make an object have transparency (add alpha). - Adding light source. - How to make a Sims 4 lamp that lights correctly. You'll have to export/import the light string into your package from the original tree and paste its tuning id too. In my opinion, editing the UV and texture to merge both textures into one is the easiest. Then paint the vertex paint for the light. Oh, I didn't see the tree swaying because it did it so slightly so that makes sense, but every single bush seems to only have one texture that doesn't sway and I checked every potted plant and the wishing well and they all seem to not work with it and thinks for those links!
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