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Post by misstex89 on Dec 17, 2017 18:21:11 GMT -5
I've tried weights, uvs (1 and 0), and vertex groups. Can't figure this one out.... It comes out when the model gains weight. it was doing this before on normal weight but I fixed the weight paint and made sure the UV vertexes were where they were supposed to be and now it just does this on weight gain.
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Post by inabadromance on Dec 17, 2017 19:41:33 GMT -5
Please share the .blend file and .package.
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Post by misstex89 on Dec 17, 2017 19:59:03 GMT -5
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Post by inabadromance on Dec 17, 2017 22:39:16 GMT -5
I'm not sure if this is what you're showing since the screen you shared is sideways... i checked the uv_1 and vertex paint , didn't see anything weird. The weight is the only thing showing up. I suggest manually smoothing the bone. Particularly the pelvis. Change to weight paint mode, click on the brush and pick "blur". Swipe over the area until it smooths the colors. Imput 0.30 for weight, radius to your discretion and leave strength untouched. nothing else.
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Post by misstex89 on Dec 18, 2017 23:51:25 GMT -5
I've tried blurring, double checking the inside weights of the coat, re-extracting the coat from studio just in case it was a bug, and transferring weights from a long dress the only thing I can think of to do left is delete the inside of the coat, remove doubles, and then duplicate the mesh that needs to show through... any other ideas?
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Post by Zelrish on Dec 19, 2017 7:20:19 GMT -5
On the blend you shared you already have one vertex selected on the uv_1 From the position, I assumed that was the guilty place. I would recommend snapping it with it's counter part onto the same position. As there are more than one vertex on this spot it could make a difference when hitting the extremes of the sliders. Also you shouldn't use the extra slot reserved for shoes on the uv_0. Considering how you use the place on the uv you could easily rearrange the uv to only use the extra place for top and bottom and not the shoes one.
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Post by misstex89 on Dec 19, 2017 11:21:55 GMT -5
I will try that, thanks! Also, thanks for the tip, although this is a mashup of other people's stuff, but I'll try to fix this.
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Post by misstex89 on Dec 19, 2017 13:22:31 GMT -5
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Post by inabadromance on Dec 19, 2017 14:09:09 GMT -5
the original piece is perfectly fine, why don't you see append it with doing any modifications to it?
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Post by Zelrish on Dec 19, 2017 14:13:50 GMT -5
Found it misstex89It is on the layer you use for the inside of the coat. A bad weight for one vertex on the pelvis weight Select the faces on the butt without the transparency on and move them to another object so that you can hide them (or any other method to hide them actually if you know any) And then fix the faulty weight manually
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Post by misstex89 on Dec 19, 2017 16:30:24 GMT -5
I see the spot on the pic you sent there, but on my screen, it's not showing up. I must be missing a button or a step somewhere...how do you turn on transparency? i'll try to separate the butt faces and see if I can get inside, but all outside faces look normal. Very confusing. And inabadromance, the only modifications I made to this coat was adding the shirt mesh on the front, and moving the collar around a little. It shouldn't have messed with anything. I've extracted it twice from studio. When I made a skirt from an EA dress it had some weird issue too and all I did was delete the top and add the belly. I haven't revisited that project in awhile, but I wonder if the issue is similar. I know studio isn't perfect (and I'm extremely grateful for the development for mac and continually added features), but could there possibly be some issue in the extraction that causes data loss? ********I may have fixed it, I need to test. I took off the top layer of butt faces and found it in between for some reason. I still would like to know how to turn on the transparency just in case this happens in the future....
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Post by misstex89 on Dec 19, 2017 17:23:21 GMT -5
Issue is still there...it's right inbetween the pelvis and the thigh twist vertex groups...
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Post by Zelrish on Dec 20, 2017 5:26:26 GMT -5
Hi misstex89 Like I said the problem is on the back faces of the internal layer of the mesh. I talk about the transparency because if you want to select one layer of faces without selecting the other ones on the front, you need it Deactivated. On the screenshot I simply selected the faces visible on the back of the mesh and deleted them so I could see the inside from the back. But you don't want to delete them, you simply want to hide them the time for you to work on the issue. And as I am too lazy to explain how I do it, I separated the back of the mantel from the front into another object for you and hid it. (the eye icon next to the name of the object is deactivated meaning it's hidden from view) That way you can see the faulty vertex and fix it. Here you goI separated it so that you wont have bad seams showing up when putting them back together into one object. Also I would advise you to take this occasion to clean the mesh from the different seams visible everywhere by selecting them and clicking the remove doubles button. (cause if you did it when both objects where joined the result would be messed up as it would fuse vertices from the front and back together, giving you triangles everywhere. PS : on the saved file, the face selection masking is activated on the weight paint mode. That means you first need to select what you want to vertex paint in EDIT mode before being able to weight paint. That helps keeping it clean and not painting where you don't want (as it paints through)
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Post by misstex89 on Dec 21, 2017 10:22:07 GMT -5
Thanks. I feel like I'm ripping it apart too much, like I should go back and start over. I took the original and tested it by itself and it turns out the point is there too. But it's not the weight sliders that cause it, it's increasing the butt size. Small, flat butts have no point on it, larger rounder butts have pointier, more prominent issues. Which sucks because I tend to try to thicken my sims. I will go in and fix the UV_1 over again, fix the weight, but now learning it's a problem with the butt slider...does that give any insight as to why it's doing this?
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Post by Zelrish on Dec 21, 2017 12:47:31 GMT -5
Yeah at this point it might be much simpler to start again from scratch.
Why don't you use the EA lab coat for the mantle. As a "base" game item it should be problems' free ^^
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