|
Post by lexus20 on Dec 18, 2017 11:52:13 GMT -5
I'm creating a mini-fridge that can be placed under counters or on its own but I'm having some issues. The first one is that when I place it, it creates a weird shadow on the counter and above it (this doesn't happen before I place it, when I'm moving the object in Buy Mode) and I don't know how I can remove it: Before Placement:After Placement:The second thing is: when the sim opens the fridge to get the ingredients/food, the door comes to the front a bit before it opens, and after it closes it goes back a bit. Also, the ingredients/food spawn in the same spot as the original fridge (it's floating since I've made the fridge smaller), not on the shelf below, inside the mini fridge, even though I changed the _ctnm_food slot both in Rig/Slots in S4S and also the bone position in Blender. Here is a video showing these issues: Here is the package file: link here
|
|
|
Post by menaceman44 on Dec 18, 2017 15:00:37 GMT -5
The shadow issue is caused by the object occluders. These tell the game where the object will block light and it will be for whatever size object you cloned from. You can remove these using the warehouse section of Studio or you can replace them with ones from an object of a similar size if you would still like your object to create a shadow in this way. You could probably use one from a dishwasher.
|
|
|
Post by lexus20 on Dec 19, 2017 10:04:32 GMT -5
Thank you, the shadow issue is now solved. Now the only issue is the fridge door moving to the front before it opens and moving back after it closes and also the food spawn location.
|
|
|
Post by menaceman44 on Dec 19, 2017 10:29:08 GMT -5
I'm glad you got that one solved. I'm afraid I can't help with the others though.
|
|
|
Post by lexus20 on Jan 2, 2018 9:25:15 GMT -5
Does anyone know how to solve the other issue?
|
|
|
Post by vero on Jan 2, 2018 11:16:56 GMT -5
Hello ! lexus20 For the door, leave the default values (original fridge) but for the food I don't know I found for food too. Change the z value of the b_root change in the rig/slots : b__ROOT__ z: -0.5175 or other.
|
|
|
Post by lexus20 on Jan 11, 2018 16:19:07 GMT -5
Hi! I did that but the food now clips into the shelf. I tried raising the Z coordinate a bit but it made no difference. Also it seems like the food is now rotated 90° compared to before. I also changed the door back to the default values and that previous door issue didn't happen luckily, but I noticed that the rotation axis is not alligned with the black metal piece above the door. I tried changing the X value but it didn't make any difference either.
|
|
|
Post by anulay on Oct 26, 2019 14:12:10 GMT -5
I really liked your version of the small fridge. Thanks to the settings I gave according to myself, the fridge works well, the meal ready for preparation appears in a good place on the shelf. The only problem is that the shadow of the countertop appears on it after opening, and I can't fix it unfortunately.
I have also changed the type of category from "Fridge" to "Large AGD", thanks to which it can be set on the countertop.
The fridge door is also difficult to make, so I did not touch these settings.
I checked what settings the fridge from the necrodog has, gave the same in relation to the height of the meal, and also pushed back, because with these settings what were sticking out too much.
My Settings: b_ROOT_: Position: X:0 Y:0.093 Z:-0.48 - This allows food to appear at the right height and not on the countertop.
Set up as I did, it should work. The problem is that I tried to fix the door for you, but unfortunately I can't, I'm sorry :(
|
|