Sorry if this isn't the correct place to post this thread but I wasn't sure so I thought I'd try it out here.
I was wondering if someone could either link me or perhaps give me instructions on how to create a bulge mesh for underwear. I have one mod that does this but it doesn't apply to all my cc male underwear that I have and so I thought maybe instead of asking the creators of the cc to see if they can do it, I might be able to just do it for myself personally.
I am somewhat familiar with photoshop and so I thought I might be able to do it but idk.
I rummaged through the full index of tutorials provided by the online manual but I wasn't sure which one I even needed to look up as I really don't know if it's even a mesh thing or just a texture thing or something.
Any help would be greatly appreciated and apologise again if I posted this in the wrong section.
Hi rayban87 Well, this is pretty simple to do as it requires only little editing on the mesh side and probably nothing else. But it is something that will need to be done per underwear.
You basically use the : create a new mesh (or override actually) function from studio - Select the underwear and create the package - Go to meshes and export lod0 - Open it in blender - As it is just the nude bottom basically you can select all vertices and then remove doubles (to remove the seam lines visible on the sides)
You can then work on moving the vertices you want to modify the mesh as you wishes it to be. When done, simply save and reimport into studio.
That's it for lod0. If it is just for personal use you can leave it at that. I doubt the other lods are really important here so I wll skip them :p
For other underwear you can now just create the package/override and directly import this mesh you modified. Save. Done. All in all quite simple really.
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