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Post by yakfarm on Dec 21, 2017 9:07:04 GMT -5
Hi :D I'm trying to create texture overhaul of in-game food and for some of the city living recipes I can't import textures imgur.com/j1AeUjMThe import button is greyed out and there's no visible DST file in the Warehouse tab. My workaround was to create a new swatch, import new texture and delete the original swatch, but that doesn't quite do the job ;_; Any safe method to import the texture (+diffuse, normal map) file? Thanks in advance
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Post by inabadromance on Dec 21, 2017 9:29:04 GMT -5
Hi, welcome to the forum! By overhaul you mean override? Please can you tell me an example of which one you're having troubles with?
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Post by yakfarm on Dec 21, 2017 9:52:40 GMT -5
Hi yes an override
I'm trying to import new texture to Nigiri from city living pack
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Post by inabadromance on Dec 21, 2017 10:43:12 GMT -5
I'm unsure if this is a bug or the coding might be different. Tagging orangemittens in case she knows more about it. You'll have to manually link the textures into your package. You need to head over the warehouse, click on model and follow the following paths: Lods (edit items), medium lod (meshes- edit items, sometimes you'll find this right away in "high lod" depending on the item, the first phong (the other is the plate), (first and second variation) -> material (edit items). Here copy the diffuse (and any other that you want) instance number into window's notepad or any other text program. Once you have the instances go back to the warehouse's main screen and click "add" to import the instance number into a DDSImageResource entry. You'll have to look for the category manually from the drop down menu. Click OK to add it and import the texture using the "import" button from the right.
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Post by yakfarm on Dec 21, 2017 11:20:55 GMT -5
My gosh THANKS!!! you just saved me alot of tears ;_; <3 Now my motivation is back lol imgur.com/a/VxovGJust out of curiosity, for some reason, it seems to work when I import as DSTImage file but not DDS. Is there a huge difference between those two formats?? Anyhow, thanks again! ♥♥
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Post by inabadromance on Dec 21, 2017 11:43:08 GMT -5
The correct string for images is the DSTimage tittle. I'm really not sure what the other is for, since i've never used it. so just stick to the one i mention I'm glad you got your motivation back! it's a bit tedious but once you get the hang of it you'll do it pretty quick. This also helps you understand what each image is for in case you misplace or mix up the textures. For example which one is the bump and which one is the specular, specially when there's more than three textures.
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