it looks perfect in s4s but when I open it in ts4 it basically still has the original mesh until you zoom up close to it then it looks like the above. how can I stop this? so that it don't look like the original mesh and it just looks like the mesh that I made. Thanks, Katie.
Last Edit: Dec 22, 2017 2:18:23 GMT -5 by SimmerKate
It's because you didn't replace the mesh for the other lod (level of detail) You need to replace those as well. Those lods are used by the game depending on how far away from the object, the players camera is.
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