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Post by SimmerKate on Dec 22, 2017 2:17:13 GMT -5
So I exported this ea mesh to blender. I edited the mesh so it looked like this. it looks perfect in s4s but when I open it in ts4 it basically still has the original mesh until you zoom up close to it then it looks like the above. how can I stop this? so that it don't look like the original mesh and it just looks like the mesh that I made. Thanks, Katie.
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Post by Zelrish on Dec 22, 2017 2:33:36 GMT -5
Hi Katie, It's because you didn't replace the mesh for the other lod (level of detail) You need to replace those as well. Those lods are used by the game depending on how far away from the object, the players camera is. You can find more info on the topic here
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