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Post by emyprice95 on Dec 23, 2017 9:36:16 GMT -5
Hi, I'm having a little bit of trouble with a top that I've made. As I was a little disappointed with how some of the male tops look on female sims, I took a male top and edited the mesh myself to make it fit the female frame better. Now that I've finished altering the mesh, I've found that the texture is bleeding onto the sim. I'm unsure as to how to fix this. Any advice would be greatly appreciated. Link to package file is hereThanks in advance.
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Post by littledica99 on Dec 24, 2017 9:53:15 GMT -5
Hey! First things first i suggest to correct this little lines that appear to be at the very edge of the collar: As for the texture bleeding, it's very easy: your clothes texture is going on the sims' skin! While on blender everything seems perfect because you're working with two different materials, one for the clothing and one for the skin, in the sims 4 they will be merged together, and that's how they will result together: As you can see, the areas underlined in RED are the areas where your texture bleeding is happening. The grid you see in grey is the SKIN of your sim still on your clothing piece. You can easily notice that a lot of skin is touching the clothing texture, and that is the cause of the bleeding. To fix that, you should change the uv mapping of the CLOTHING ITEM, not of the skin. Changing the UV mapping of the skin can easily invalidate your work and make it weird looking. I suggest moving some parts of the textures on that big orange block on the bottom right corner, that is made for this kind of things, but be careful, top and bottom clothing have a special placement in that area, top clothing is usually top part of the big block. Hope i was helpful!
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Post by emyprice95 on Dec 26, 2017 3:51:30 GMT -5
Thank you littledica99 for your help. I went ahead and fixed up the UV map. It's looking great! :D It still has two issues that I'm struggling with though. 1. There is a strange bit of texture on the neck that I'm unsure where it's coming from 2. The breasts on this mesh don't slide from small to large like they do on normal meshes. I have no idea how to rectify this. Thanks in advance for any help. Edit to add: link to the updated package file Edit 2: don't worry about the clipping on the bottom of the vest, I'm working on fixing that
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Post by littledica99 on Dec 26, 2017 13:39:40 GMT -5
As for the chest slider, definitely re-do the UV_1, cause it's probably wrong. For the weird texture on the neck, make sure there's no pixels on the neck part of the UV.
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Post by Zelrish on Dec 27, 2017 3:48:02 GMT -5
Considering you used a male top for the top. You probably need to redo the uv_1 and retransfer the weight as you probably don't have the breast sliders. (couldn't open your package as my version is too old at work). Also check the vertex paint as well.
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