Post by littledica99 on Dec 24, 2017 9:53:15 GMT -5
First things first i suggest to correct this little lines that appear to be at the very edge of the collar:
As for the texture bleeding, it's very easy: your clothes texture is going on the sims' skin! While on blender everything seems perfect because you're working with two different materials, one for the clothing and one for the skin, in the sims 4 they will be merged together, and that's how they will result together:
As you can see, the areas underlined in RED are the areas where your texture bleeding is happening. The grid you see in grey is the SKIN of your sim still on your clothing piece. You can easily notice that a lot of skin is touching the clothing texture, and that is the cause of the bleeding. To fix that, you should change the uv mapping of the CLOTHING ITEM, not of the skin. Changing the UV mapping of the skin can easily invalidate your work and make it weird looking. I suggest moving some parts of the textures on that big orange block on the bottom right corner, that is made for this kind of things, but be careful, top and bottom clothing have a special placement in that area, top clothing is usually top part of the big block. Hope i was helpful!
Considering you used a male top for the top. You probably need to redo the uv_1 and retransfer the weight as you probably don't have the breast sliders. (couldn't open your package as my version is too old at work). Also check the vertex paint as well.
Please do not contact me via pm for help and simply post in the appropriate section of the forum so that everyone can see and help you there.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.