|
Post by loneresper on Dec 29, 2017 22:11:53 GMT -5
okay. so I just added the weights to the hair from the top, head and Bottom but it's not appearing in Studio for some reason and I don't know what to do? can you help me out? I did not create a package files yet because of this. here's the blend www.mediafire.com/file/97nq5jd86lxkuw5/Velvet.blend
|
|
|
Post by annabluu on Dec 29, 2017 22:52:28 GMT -5
it doesn't show up because you have the incorrect amount of cut numbers. you have two in your workspace. you need three. also, your uv is not in the correct place. move it to the upper left so it can actually show the hair texture.
|
|
|
Post by loneresper on Dec 29, 2017 23:06:37 GMT -5
Thanks for the quick reply I was completely lost. So I need 3 cuts didn't know I had to do that.but anyway thank you so much.
|
|
|
Post by loneresper on Dec 30, 2017 13:18:09 GMT -5
|
|
|
Post by annabluu on Dec 30, 2017 14:30:27 GMT -5
it's probably because of the high poly count and/or other unnecessary things in your workspace.
|
|
|
Post by loneresper on Dec 30, 2017 16:50:50 GMT -5
Is there a way to reduce the poly count and also could it be some unnecessary weights in the hair by chance?
|
|
|
Post by inabadromance on Dec 30, 2017 17:14:50 GMT -5
Your weights still aren't quite right. Please do the CLEAN step in the WEIGHT TRANSFER TUTORIAL as i've mentioned earlier. I'm noticing that the origin of your geometry (the orange dot between the legs) is moved... i'm not sure how that translates upon import but you don't waste anything by fixing it. That dot should be on 0,0. You should never move meshes while in object mode, only in EDIT mode. Press 1 to change to front view camera. Press G (translate), hold CTRL and move your cursor down until the orange dot is on the red axe coordinate. Then go into edit mode, select all the mesh with A and do the same thing backwards to move it back. if you're still having crash issues, please re do the package from scratch and import your blend back. I don't see any issues with your polygons.
|
|
|
Post by loneresper on Dec 30, 2017 19:56:21 GMT -5
Thanks for the response. I'll retried and when I transferred the weight I select each one then pressed the clean option also fixed the geometry with the circle. but it's still causing my game to crash. here the blend file www.mediafire.com/file/pgc7c4ckvdy8vwc/Velvet.blend
|
|
|
Post by inabadromance on Dec 30, 2017 21:04:01 GMT -5
Have you re done the package?
I'm not really sure why is it that there's more bones per vertex if you're following that tutorial. But there is. To fix this, go into weight paint mode. From the side bar press "limit total" and it will fix them all at once.
Weight issues don't cause crash, so my only suggestion is re doing the package. I'm not really seeing anything else with your blend.
|
|
|
Post by loneresper on Dec 30, 2017 21:20:37 GMT -5
|
|
|
Post by inabadromance on Dec 30, 2017 21:40:46 GMT -5
I'm sorry.. i'm not really understanding since i'm not seeing your reply to my questions. Did you or did you not re do your package? Did you clone again a base game hair and imported your blend? Or are you working with the same package you first created?
|
|
|
Post by loneresper on Dec 30, 2017 21:52:34 GMT -5
Okay I'm working with a new blend since the last one was difficult work with. than I create the blend with a short hair from the base game but I transferred the weights from body not the hair. I used clean option to each weight separately. then also tried the limit total option. then placed the hair with edit mode then I transfer the hair to the studio. sorry if I got you confused.
|
|
|
Post by inabadromance on Dec 31, 2017 19:50:45 GMT -5
I understand what you write.. but you still haven't replied what I've been asking for the past three posts. You mention your game crashing. please re do the package re clone the hair again and import the blend again.
the clean step doesn't have to be applied to all bones, just chock it once and that's it.
|
|
|
Post by loneresper on Dec 31, 2017 21:48:47 GMT -5
Alright I didn't understand that part at first but now I do. thanks for the Response I'll work on it tomorrow. Thanks and Have Great Happy New Year
|
|