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Post by SZNS on Dec 27, 2017 13:03:31 GMT -5
Please help! I have been working on a toddler to adult shoe conversion and I thought everything was fixed until there was part of the ankle missing in Blender. So I took some basegame shoes (some flats if it matters) appended it into blender and deleted the verticles, faces and edges, Good? Good. Imported the Blend file into s4s (It took some trial and error to fix some issues but I did it!... Or so I thought.) I had uploaded it and posted it to Tumblr HOWEVER someone had complained of the shoes looking VERY strange in-game (and in CAS) I immediately opened up the file in S4S but saw nothing wrong. I tried looking in game and checking there and yes something was VERY wrong. Can anyone help? Here is what it looks like in S4S In CAS When the sim moves :( Can anyone help me!?
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Post by SZNS on Dec 27, 2017 13:21:13 GMT -5
Please!? I don't know what is causing this! :(
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Post by annabluu on Dec 27, 2017 13:33:10 GMT -5
hi sometimes it can take a while for someone to get back to you, so please try to be patient. as for the problem, it looks to me like the weights are off. try following this tutorial and see if you get any results. if nothing improves, please share your blend and package file.
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Post by SZNS on Dec 27, 2017 14:01:19 GMT -5
this tutorial and see if you get any results. if nothing improves, please share your blend and package file. I followed the tutorial and only got this as a result :/
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Post by annabluu on Dec 27, 2017 14:11:37 GMT -5
can you please share your package and blend file?
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Post by SZNS on Dec 27, 2017 14:21:55 GMT -5
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Post by annabluu on Dec 27, 2017 15:34:44 GMT -5
the problem is that the mesh you selected in s4s only has one cut. your blend file has two. you can merge the two meshes together to create one cut, then it will show up in s4s. also, you have two rigs in the workspace. delete one and make the armature modifier for the shoe the rig.
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Post by SZNS on Dec 27, 2017 17:16:32 GMT -5
also, you have two rigs in the workspace. delete one and make the armature modifier for the shoe the rig. How do I delete one rig? Also how do I make the armature modifier? Sorry I'm new to working with Blender and shoes :/
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Post by annabluu on Dec 27, 2017 17:25:10 GMT -5
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Post by SZNS on Dec 27, 2017 17:29:33 GMT -5
So do I leave the Object:
space empty when I set the armature?
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Post by annabluu on Dec 27, 2017 17:30:55 GMT -5
no, make the object the rig
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Post by SZNS on Dec 27, 2017 18:21:45 GMT -5
THANK YOU!!!!!!!!!!!!!!!!!!! MY PROBLEM IS FIXED :D
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Post by annabluu on Dec 27, 2017 18:28:09 GMT -5
i'm glad you figured it out
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