Post by fashionsimsnova on Dec 27, 2017 13:03:31 GMT -5
Please help! I have been working on a toddler to adult shoe conversion and I thought everything was fixed until there was part of the ankle missing in Blender. So I took some basegame shoes (some flats if it matters) appended it into blender and deleted the verticles, faces and edges, Good? Good. Imported the Blend file into s4s (It took some trial and error to fix some issues but I did it!... Or so I thought.) I had uploaded it and posted it to Tumblr HOWEVER someone had complained of the shoes looking VERY strange in-game (and in CAS) I immediately opened up the file in S4S but saw nothing wrong. I tried looking in game and checking there and yes something was VERY wrong.
hi sometimes it can take a while for someone to get back to you, so please try to be patient. as for the problem, it looks to me like the weights are off. try following this tutorial and see if you get any results. if nothing improves, please share your blend and package file.
the problem is that the mesh you selected in s4s only has one cut. your blend file has two. you can merge the two meshes together to create one cut, then it will show up in s4s. also, you have two rigs in the workspace. delete one and make the armature modifier for the shoe the rig.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.