thejim07 , Without looking at your package I can tell you right away that the texture you are using isn't mirrored. Since english is not my native language I will try to exlpain to you as best as I can.
Open your Graphic Software Program. load up the texture. Make sure you cut the texture in half first.
Example size: 1024x1024 - cut to 1024 hight 512 width. Make sure you cut right in the middle of the structure and them save as... Then copy the halved into the orignal texture and copy it again and mirror the second copy. Then you will not have this line issue. Let me know if you succeed or need more help and I can do it for you.
ETA: I fixed the textures for you, but for some reasons the lines still remains which is very strange. I did that so many times with other wallpapers and it has always solved the problem. - Not this time though. I even created a new package and the weird lines remain. I will now try an existing wallpaper package in my game and add your textures to see if the problem relay on new created wallpaper packages (since the latest pets patch update a lot of problems occur in game)
Last Edit: Dec 28, 2017 11:19:01 GMT -5 by LuvMySimz
Thank you for your anwser ! My textures isn't mirrored because I use textures marble and I don't want to see symmetry in the texture. If you take a look in the textures, you will see that they are cutted correctly. I even checked the minimaps.
Yes I saw that, but it's always better to mirror the outlines on structure, not the whole texture. Some of your textures do not match the outlines which also can create weird lines in wallpapers. I found the main issue though with the lines. It's because of the dark edges from your red-grey-black design. For some reason they shine through the opsite when placed directly on the outline edge. I played around a little and moved the design more in the middle (which I believe is not what you want), but then the lines are gone. Maybe someone else come up with a workaround.
Of course! Those are your textures I've altered That's what I came up with to avoid those lines. Again this may not be what you wanted, but as you can see, the lines are gone. This is a completly re-designed. Maybe you find it useful.
Will send you the package. Let me know here what you think.
Last Edit: Dec 29, 2017 5:41:22 GMT -5 by LuvMySimz
First of all, I really love the mods you make! They're all so incredibly detailed! I hope I will be able to make meshes the way you do eventually some day too.
About your question, what happend with your textures is that the line you see in between two different wallpapers, is actually a repeated line from one side of your wallpaper.. This sounds confunsing I know. But what happens for some strange reason is that the 1-pixel wide line from the top to the bottom of the left side of the texture, get's repeated at the right side of the texture. As your textures are very detailed this might be hard to see, but if you take a landscape photo, you see this more easily.
To fix this you need to make what they call a Mural. I made a video tutorial about it a long time ago which you can find right here: How to make a Mural
The downside of this is that when placing, the game sort of decides where your mural will start. To some kind of fix this, you need to re-do the mural as a second swatch but then if your mural is 2 tiles wide, switch those textures. So the left side will become the right and vice versa. For a 4-tile wallpaper, the first part becomes the second, the second the third, the third the fourth and the fourth the first.. Then another swatch where they all move one part to the right again. And a fourth swatch with them all moved again one part to the right.
If you have any questions about it after watching the video, please let me know. You can tag me by using the @-symbol in front of my name, so I will get a notification just like I did for you in this post.
P.S. Or the left/right side of all your wall textures needs to be the same, but in your case that would be very difficult to make I think. So a multiple tile wallpaper woudl be better I think..
I'm glad to hear this fixed your problem! I did thought some more about the problem though, and maybe there's a better easier fix for the wallpapers with a seam in between 2 marble sided textures, but this all depends on where you get your textures from for your wallpapers. Do you make them yourself, starting with a marble base, or are these textures which are already this from the beginning?
Because if they're self made with the marble as base, you can use the offset feature in photoshop to make it a seamless pattern. Maybe you can even use it with the textures you're using now if both sides are marble.
As an example I'm looking at the first swatch right now. For that one it's barely visible that there's a seam, but there definitely is one when zooming in closely in the object viewer in The Sims 4 Studio. You will see a small line from the top to the bottom starting in the golden top, sometimes barely visible in the white, bit then better visible in the black area again. Now to fix this problem if you're going to use only this swatch next to each other, you can make this pattern seamless in photoshop. (But I don't know if you use that program, otherwise I can take a look at Gimp maybe)
-- START MINI TUTORIAL -- Anyway, if you do use photoshop you can do the following (I'm going to explain it quite detailed, also for people not familiar with it) Open the texture, go to Filter > Other > Offset. For Horizontal fill in "128", For vertical fill in "0", For undefined areas choose "Wrap around". What this will do is show you how your wallpaper will look when placed next to each other.
Then first I always make a copy of the original texture: Select it and press "Ctrl+J". Then hide the original texture. If anything go's wrong we still have the original. Then select the copied layer and press "S" for the Clone tool. Go to the line in the middle (Zoom in using Alt+Mousewheel, Spacebar for moving). Press and hold "ALT" while clicking one time on the place you would like to clone. Then with only your Left mouse button click/paint onto the line/seam in the middle. You will see a crosshair on the part you're cloning it from.
You can play a bit with the hardness and size of the Clone Tool (Right mouse button) to make it blend in better. And "Crtl Z" if you don't like what you just did. Or Ctrl+Alt+Z to undo the steps before that.
If you're done painting/cloning it over to make it blend in to each other, go to Filter> Other> Offset again to change it back to the original texture. Then save it, import in Studio and see if the seams in between are gone. Don't forget to do this for all wall heights. The ultimate test is testing it in-game of course. -- END MINI TUTORIAL --
Now if you DO make them yourself starting with a marble base, you only have to make the marble texture seamless as that's the part of your textures that creates these lines right now. And after that paint them over. But maybe that's not the way you're creating these..
You can see for yourself if this is something you can use right now OR maybe for other less detailed textures later. And if you have any more questions about it, please let me know!
Thank you for this mini tuto. Do you thing something like this is possible with GIMP ?
I think this should explain how it has to work with GIMP: Gimp Layer offset Haven't tried it myself yet, but looks the same as in Photoshop.
I'm having a similar issue with a wallpaper of mine, I saw how you can make a mural in your tutorial, but my issue with that is the game decides where it starts, is making a mural the only way to prevent this?
Back in TS3 days i remember i had a two story wall, the texture from the bottom bounced to the top and made a seam, so i had to make a line of 1 pixel on the bottom so when it bounced to the top the line would disappear, is the solution simple as that? as you can see in this image i have multiple wall papers as well. There is also several variations on the 3 tile wide panels but the picture is only showing 1.
Also if it has to be a mural, can the game render murals that are 3 tiles? or only 2 tile & 4 tile?
Is it possible to have a swatch with a mural, and another swatch that isn't in the same .package? As an example you can see my wall with the blue texture that's two pieces, so i could make a mural of 2 wide, and then the end piece which is just by itself?
I made a 4 tile mural, and yes it fixed the seam, but its kind of annoying having 4 swatches because i want to be able to freely place my pieces.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.