Post by moltensalty on Dec 29, 2017 6:18:15 GMT -5
This is going to be really simple. Is the reason that all mens pants stay at the same hip level whether they're by Maxis or fans because of a limitation in the game or just people not thinking higher wasted pants look good? I've only ever seen one example of high wasted pants for men and it was part of a full-body outfit. Good outfit but I wish I could use the pants with other shirts because I'm setting my game in 1959. So far, even when it would be entirely appropriate, I've never seen mens pants rise above Maxis levels.
So I guess my question is engine limitation or just laziness on the part of CC creators?
I wonder why you decided to call laziness someone's choice not to create something. If someone makes a mesh that will be higher that EA's waistline, most sweater meshes will clip with such pants.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
Although it is possible to make without clipping just by keeping the standard waist line and simply extending the texture above it. With the sort layer of pants being lower than the top it would work easily.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.