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Post by moltensalty on Dec 29, 2017 6:18:15 GMT -5
This is going to be really simple. Is the reason that all mens pants stay at the same hip level whether they're by Maxis or fans because of a limitation in the game or just people not thinking higher wasted pants look good? I've only ever seen one example of high wasted pants for men and it was part of a full-body outfit. Good outfit but I wish I could use the pants with other shirts because I'm setting my game in 1959. So far, even when it would be entirely appropriate, I've never seen mens pants rise above Maxis levels.
So I guess my question is engine limitation or just laziness on the part of CC creators?
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Post by Zelrish on Dec 29, 2017 7:28:22 GMT -5
I wouldn't say laziness no. Just nobody got interested into making some.
It would be a quite simple creation.
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Post by moltensalty on Dec 29, 2017 7:52:50 GMT -5
I wouldn't say laziness no. Just nobody got interested into making some. It would be a quite simple creation. I suppose laziness would have been a ... poor choice of words. By that I just meant that nobody really wanted to do it.
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Post by Feyona on Dec 29, 2017 7:54:32 GMT -5
I wonder why you decided to call laziness someone's choice not to create something. If someone makes a mesh that will be higher that EA's waistline, most sweater meshes will clip with such pants.
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Post by Zelrish on Dec 29, 2017 8:00:19 GMT -5
Although it is possible to make without clipping just by keeping the standard waist line and simply extending the texture above it. With the sort layer of pants being lower than the top it would work easily.
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