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Post by amysanros on Dec 29, 2017 16:43:05 GMT -5
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Post by inabadromance on Dec 29, 2017 17:49:27 GMT -5
Hi! It's very difficult to know what the issue might be without seeing the object. Please share the package so someone can see it.
By guessing, i'm pretty sure the culprit is either the bumpmap or the specular. Wrong size, or wrongly made. Be sure to compare the original textures to yours and that each of them has their proper alpha channel. These files should be saved ass .dds dxt5 with alpha, no png.
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Post by amysanros on Dec 29, 2017 18:32:47 GMT -5
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Post by amysanros on Jan 1, 2018 19:26:09 GMT -5
up
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Post by inabadromance on Jan 1, 2018 20:22:23 GMT -5
Hi! Thank you for bumping this, i remember seeing this whilst in mobile but then i lost track of it. so sorry! The issue here is that you imported the same texture into the bump map and specular. These two textures are composed completely different. The bump map (F85F18101CB0C479) has an specific grey-scale main layer and a different gray tone alpha channel. The specular (C8EC14DFB379BAF6) has a main layer color depending on the type of shine you want to give your object with an alpha channel. If you'd like a matte bump map and matte specular, then you can grab the textures HERE and import them accordingly. I highly suggest you do your own textures if you want more detail in your objects. It all depends on the project. Also, i notice that the texture of your object has a very distinctive shading... have you done the texture manually? I suggest checking out THIS BAKING TUTORIAL (the example is a clothing piece but the steps are the same for any mesh) to create a base texture for your object.
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Post by amysanros on Jan 2, 2018 13:08:09 GMT -5
Thanks for the answer! I have a hard time producing textures, but I've never had a problem with bumpmap overlays. I've been away for a long time without creating objects, and a lot I forgot how to do it. I tried to create textures the way I remembered, but it did not work. Thank you for helping me!
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Post by amysanros on Jan 3, 2018 16:47:33 GMT -5
One last doubt, I used your files that you told me are matte, and I tried modifying it to get a light shine, matte plastic style, but did not succeed. How can I change this?
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Post by inabadromance on Jan 3, 2018 18:57:34 GMT -5
Can you explain how you are editing the textures? Steps, program and how you are saving the .dds file? That will help me understand where you're having any issue.
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Post by amysanros on Jan 3, 2018 20:37:11 GMT -5
I'm opening the specular texture in photoshop and changing the red and blue channels. saving everything in dds. I even downloaded some objects that had a brightness similar to what I wanted and tried to adjust the colors accordingly, but I did not see any changes.
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Post by inabadromance on Jan 3, 2018 21:46:25 GMT -5
are you saving as dxt5 with alpha? you edit the main layer (rgb) not the other channels.
it is best to compare EA's and your texture to see what's wrong. find an object in game that has the shine you want and use the tones if that texture
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Post by amysanros on Jan 4, 2018 13:44:52 GMT -5
my texture is with a white alpha where is the uvmap and the black background. Can this be the problem? I have to make changes in texture or specular?
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Post by inabadromance on Jan 4, 2018 14:43:32 GMT -5
Can you please share your texture?
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Post by amysanros on Jan 4, 2018 15:36:55 GMT -5
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Post by inabadromance on Jan 4, 2018 16:50:42 GMT -5
aww everything looks adorable. in glad the hear.
btw, by "his" you mean me? cos I'm a woman >.<
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Post by REMI on Jan 4, 2018 18:37:35 GMT -5
How did you fix your issue? Because I'm having the same problem and I am losing my mind
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