Heyy, I wanted to recolor a sweater I liked and it is all pretty much finished, however, after I tested it in game a black pixelated ring showed up around the sim's neck. As you can see here, in the studio, it shows up in the thumbnail but not in the actual model, but here it does appear in-game around sim's necks. Does anyone know how to fix this. I checked if it was the swatch, but it was in all swatches. I also checked if it had to do with the mesh, but when I checked it in blender it looked normal. Thanks
Last Edit: Dec 30, 2017 20:10:34 GMT -5 by max46789
Post by inabadromance on Dec 30, 2017 21:09:47 GMT -5
Hi, welcome to the forum! Have you edited the shadow plane texture? It looks like that's the culprit, not the actual diffuse from your swatches. You might want to export the original's item shadow texture and import it into yours.
S4S only displays diffuse in the preview, no shadow, no bump map, no specular, no weights or morphs. All that needs to be checked in game.
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